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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000878 | Zandronum | [All Projects] Bug | public | 2012-06-14 00:55 | 2012-06-18 18:27 | ||||
Reporter | ZzZombo | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000878: Players are able to use weapons which aren't bound to any weapon slots on thier PlayerClass | ||||||||
Description | Playing DM with Zombie Horde files on stock maps I noticed that bots able to fire from weapons that I can't select (SSG, minigun, etc.). Class definition of default player for this mod overrides default slots so players can't use any not mod specific weapon. While investigating further, I pointed out that players that have auto weapon switch on pickup can use weapons upon it since the weapon is automatically selected no matter that player shouldn't be able to use it because of slots definition. In conclusion, auto weapon switch can switch weapons to such that player himself can't do. | ||||||||
Steps To Reproduce | Run attached file and switch to any DM map, for example, D2DM1. Pickup any weapon and you will see what I speak about. | ||||||||
Attached Files | ![]() | ||||||||
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Qent (updater) 2012-06-14 20:50 |
Removing slot definitions does not delete the weapons. This sounds like a bug with the mod to me, not with the engine. |
ZzZombo (reporter) 2012-06-17 23:19 |
What do you mean "delete weapons"? |
Klofkac (reporter) 2012-06-18 17:41 |
You can always swith to other weapons by "use weaponname" CCMD. |
Dusk (developer) 2012-06-18 18:26 |
> Class definition of default player for this mod overrides default slots so players can't use any not mod specific weapon. Overriding the weapons slots doesn't prevent the weapon from being picked up into the inventory. By overriding slots, you do exactly that, the use command can still be used to use the weapon. If you desire to have a player class not be able to pick up a specific weapon, you can use a A_JumpIfInventory ("Token", 1, "FailState"), where Token is some inventory item only the forbidden player class has and FailState a dummy state terminated with a "fail" state terminator. This is no bug - thus closing. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | Qent |
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Date Modified | Username | Field | Change |
2012-06-14 00:55 | ZzZombo | New Issue | |
2012-06-14 00:55 | ZzZombo | File Added: skulltag_bug_example3.pk3 | |
2012-06-14 20:50 | Qent | Note Added: 0003777 | |
2012-06-15 12:27 | Dusk | Summary | [Bug] Players are able to use weapons which aren't bound to any weapon slots on thier PlayerClass => Players are able to use weapons which aren't bound to any weapon slots on thier PlayerClass |
2012-06-17 23:19 | ZzZombo | Note Added: 0003802 | |
2012-06-18 17:41 | Klofkac | Note Added: 0003805 | |
2012-06-18 18:26 | Dusk | Note Added: 0003806 | |
2012-06-18 18:27 | Dusk | Status | new => closed |
2012-06-18 18:27 | Dusk | Resolution | open => no change required |
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