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IDProjectCategoryView StatusDate SubmittedLast Update
0000865Zandronum[All Projects] Bugpublic2012-06-06 03:232024-03-18 20:57
Reporterjwaffe 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000865: Ability to change flag thing dimensions
DescriptionI noticed that the flag's radius and height are quite short, and they don't match the sprite. (the size of the actor is less than half the height of the sprite)

I'd like to change it because if somebody drops it on stairs, it can only be picked up by going up the stairs, and I've seen it get stuck a few times.
Attached Files? file icon TeamInfoBugTest.wad [^] (40,952 bytes) 2012-08-05 17:58

- Relationships

-  Notes
User avatar (0003682)
Ivan (reporter)
2012-06-06 10:39

It adds to the gameplay doesn't it ? It's fine the way it is IMO otherwise it'd be too easy. (I agree it doesn't make sense, though)
User avatar (0003687)
jwaffe (reporter)
2012-06-06 21:37

In some maps I can imagine it does, though it seems like something the modder should be able to adjust to fit the environment.
User avatar (0003695)
Torr Samaho (administrator)
2012-06-09 11:52

> though it seems like something the modder should be able to adjust to fit the environment.

This is already possible with DECORATE + TEAMINFO, isn't it?
User avatar (0004274)
jwaffe (reporter)
2012-08-05 17:58
edited on: 2012-08-05 18:16

No, unfortunately TEAMINFO has no effect, see attached wad, MAP01

I set the height to 900 but the actual hitbox of the flag is unchanged. The flag actor has been updated ("New" in pickup message) but the height is the same.

Seems that something about the flag actors' collision is hard coded.

EDIT - no extra PWADs are necessary to run this, it supplies its own flag graphics.

This bug occurs with the white flag as well.

EDIT - Teaminfo isn't necessary to replace the flag, a simple NewFlagActor : FlagActor replaces FlagActor is sufficient for the new flag to appear (indicated by a changed pickup message), though the height does not change.

User avatar (0004277)
Dusk (developer)
2012-08-05 19:13

I'll take a look at this..
User avatar (0004282)
Torr Samaho (administrator)
2012-08-06 06:42

Quote from jwaffe
Teaminfo isn't necessary to replace the flag, a simple NewFlagActor : FlagActor replaces FlagActor is sufficient for the new flag to appear (indicated by a changed pickup message), though the height does not change.
Flags are not supposed to be replaced like this. Try replacing them with the FlagItem TEAMINFO property and check if it works then.
User avatar (0004286)
jwaffe (reporter)
2012-08-06 12:29
edited on: 2012-08-06 12:30

@Torr - In the attached example wad I used Flagitem in TEAMINFO + DECORATE; in a later test I used just DECORATE for the white flag and the pickup message was changed, so I guessed they were the same. I don't recall if I tested the functionality of that white flag, though.

User avatar (0004294)
Dusk (developer)
2012-08-06 20:55

Alright - the problem is that the height property gets ignored for not just flags but ALL inventory. And it happens in latest ZDoom.

Reported.
User avatar (0004342)
Dusk (developer)
2012-08-11 12:43

This got fixed:'http://forum.zdoom.org/viewtopic.php?f=7&t=33654 [^]'
User avatar (0004451)
jwaffe (reporter)
2012-08-25 19:15

Any updates on this? Is this fix in the latest Zand build, or will it be put in later?
User avatar (0004452)
Torr Samaho (administrator)
2012-08-25 20:00

The fix is not included in 1.0 and I didn't check the fix yet. So can't say how easy it is to backport it.
User avatar (0004460)
Torr Samaho (administrator)
2012-08-26 10:27

Turned out that the fix is easy to back port. Please test if this the issue.
User avatar (0004461)
jwaffe (reporter)
2012-08-26 11:19
edited on: 2012-08-26 11:20

The height of the flag is now correctly changed offline, however, I noticed some other strange behavior, if I jump or have a position anywhere above the floor height and I use "kill" in this map, the flag sprite disappears but it can still be picked up.

I recall this bug being present in the stable zand build too, I believe it has something to do with TEAMINFO/custom flags

This bug went away when I raised the ceiling height.

User avatar (0004464)
Torr Samaho (administrator)
2012-08-26 14:30

Quote from jwaffe
I noticed some other strange behavior, if I jump or have a position anywhere above the floor height and I use "kill" in this map, the flag sprite disappears but it can still be picked up.

Is it any different in 98d?
User avatar (0004465)
jwaffe (reporter)
2012-08-26 14:46

98D has the same effect, but worse

if I die while jumping with the flag the flag completely disappears and can't be picked up.

Also, when I tried to reset the map while the flag was "gone", it caused Windows 7 to lock up.
User avatar (0004469)
Torr Samaho (administrator)
2012-08-26 19:14

And how is the
Quote from jwaffe
I jump or have a position anywhere above the floor height and I use "kill" in this map, the flag sprite disappears but it can still be picked up.

problem in the ZDoom?
User avatar (0004472)
jwaffe (reporter)
2012-08-26 19:35

I'm not sure how to implement this in zDoom, Teamitem.Flag.[Red/Blue]Flag are skulltag specific actors, and I can't think of a way to reproduce the flag drop and return behavior without those base actors.

It doesn't seem to happen while dropping a weapon while jumping in zDoom, though that's the closest thing I can think of to the flag glitch.
User avatar (0023421)
Ru5tK1ng (updater)
2024-03-18 20:57

No long an issue in 3.1

Issue Community Support
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Supporters: Combinebobnt
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-06-06 03:23 jwaffe New Issue
2012-06-06 10:39 Ivan Note Added: 0003682
2012-06-06 21:37 jwaffe Note Added: 0003687
2012-06-09 11:52 Torr Samaho Note Added: 0003695
2012-06-09 11:53 Torr Samaho Status new => feedback
2012-08-05 17:58 jwaffe File Added: TeamInfoBugTest.wad
2012-08-05 17:58 jwaffe Note Added: 0004274
2012-08-05 17:58 jwaffe Status feedback => new
2012-08-05 17:59 jwaffe Note Edited: 0004274 View Revisions
2012-08-05 18:00 jwaffe Note Edited: 0004274 View Revisions
2012-08-05 18:08 jwaffe Note Edited: 0004274 View Revisions
2012-08-05 18:16 jwaffe Note Edited: 0004274 View Revisions
2012-08-05 18:16 jwaffe Note Edited: 0004274 View Revisions
2012-08-05 19:13 Dusk Note Added: 0004277
2012-08-05 19:13 Dusk Assigned To => Dusk
2012-08-05 19:13 Dusk Status new => assigned
2012-08-06 06:42 Torr Samaho Note Added: 0004282
2012-08-06 12:29 jwaffe Note Added: 0004286
2012-08-06 12:29 jwaffe Note Edited: 0004286 View Revisions
2012-08-06 12:30 jwaffe Note Edited: 0004286 View Revisions
2012-08-06 20:55 Dusk Note Added: 0004294
2012-08-06 20:55 Dusk Assigned To Dusk =>
2012-08-06 20:55 Dusk Status assigned => acknowledged
2012-08-06 20:55 Dusk Resolution open => waiting for zdoom
2012-08-06 20:57 Dusk Category Suggestion => Bug
2012-08-11 12:43 Dusk Note Added: 0004342
2012-08-11 12:43 Dusk Status acknowledged => feedback
2012-08-11 12:43 Dusk Resolution waiting for zdoom => open
2012-08-25 19:15 jwaffe Note Added: 0004451
2012-08-25 19:15 jwaffe Status feedback => new
2012-08-25 20:00 Torr Samaho Note Added: 0004452
2012-08-26 10:27 Torr Samaho Note Added: 0004460
2012-08-26 10:28 Torr Samaho Assigned To => Torr Samaho
2012-08-26 10:28 Torr Samaho Status new => feedback
2012-08-26 11:19 jwaffe Note Added: 0004461
2012-08-26 11:19 jwaffe Status feedback => assigned
2012-08-26 11:20 jwaffe Note Edited: 0004461 View Revisions
2012-08-26 14:30 Torr Samaho Note Added: 0004464
2012-08-26 14:30 Torr Samaho Status assigned => feedback
2012-08-26 14:46 jwaffe Note Added: 0004465
2012-08-26 14:46 jwaffe Status feedback => assigned
2012-08-26 19:14 Torr Samaho Note Added: 0004469
2012-08-26 19:15 Torr Samaho Assigned To Torr Samaho =>
2012-08-26 19:15 Torr Samaho Status assigned => feedback
2012-08-26 19:27 Torr Samaho Assigned To => Torr Samaho
2012-08-26 19:27 Torr Samaho Status feedback => assigned
2012-08-26 19:35 jwaffe Note Added: 0004472
2024-03-18 20:57 Ru5tK1ng Note Added: 0023421
2024-03-18 20:57 Ru5tK1ng Status assigned => resolved
2024-03-18 20:57 Ru5tK1ng Resolution open => fixed






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