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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000865 | Zandronum | [All Projects] Bug | public | 2012-06-06 03:23 | 2024-03-18 20:57 | ||||
Reporter | jwaffe | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000865: Ability to change flag thing dimensions | ||||||||
Description | I noticed that the flag's radius and height are quite short, and they don't match the sprite. (the size of the actor is less than half the height of the sprite) I'd like to change it because if somebody drops it on stairs, it can only be picked up by going up the stairs, and I've seen it get stuck a few times. | ||||||||
Attached Files | ![]() | ||||||||
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Ivan (reporter) 2012-06-06 10:39 |
It adds to the gameplay doesn't it ? It's fine the way it is IMO otherwise it'd be too easy. (I agree it doesn't make sense, though) |
jwaffe (reporter) 2012-06-06 21:37 |
In some maps I can imagine it does, though it seems like something the modder should be able to adjust to fit the environment. |
Torr Samaho (administrator) 2012-06-09 11:52 |
> though it seems like something the modder should be able to adjust to fit the environment. This is already possible with DECORATE + TEAMINFO, isn't it? |
jwaffe (reporter) 2012-08-05 17:58 edited on: 2012-08-05 18:16 |
No, unfortunately TEAMINFO has no effect, see attached wad, MAP01 I set the height to 900 but the actual hitbox of the flag is unchanged. The flag actor has been updated ("New" in pickup message) but the height is the same. Seems that something about the flag actors' collision is hard coded. EDIT - no extra PWADs are necessary to run this, it supplies its own flag graphics. This bug occurs with the white flag as well. EDIT - Teaminfo isn't necessary to replace the flag, a simple NewFlagActor : FlagActor replaces FlagActor is sufficient for the new flag to appear (indicated by a changed pickup message), though the height does not change. |
Dusk (developer) 2012-08-05 19:13 |
I'll take a look at this.. |
Torr Samaho (administrator) 2012-08-06 06:42 |
Quote from jwaffeFlags are not supposed to be replaced like this. Try replacing them with the FlagItem TEAMINFO property and check if it works then. |
jwaffe (reporter) 2012-08-06 12:29 edited on: 2012-08-06 12:30 |
@Torr - In the attached example wad I used Flagitem in TEAMINFO + DECORATE; in a later test I used just DECORATE for the white flag and the pickup message was changed, so I guessed they were the same. I don't recall if I tested the functionality of that white flag, though. |
Dusk (developer) 2012-08-06 20:55 |
Alright - the problem is that the height property gets ignored for not just flags but ALL inventory. And it happens in latest ZDoom. Reported. |
Dusk (developer) 2012-08-11 12:43 |
This got fixed:'http://forum.zdoom.org/viewtopic.php?f=7&t=33654 [^]' |
jwaffe (reporter) 2012-08-25 19:15 |
Any updates on this? Is this fix in the latest Zand build, or will it be put in later? |
Torr Samaho (administrator) 2012-08-25 20:00 |
The fix is not included in 1.0 and I didn't check the fix yet. So can't say how easy it is to backport it. |
Torr Samaho (administrator) 2012-08-26 10:27 |
Turned out that the fix is easy to back port. Please test if this the issue. |
jwaffe (reporter) 2012-08-26 11:19 edited on: 2012-08-26 11:20 |
The height of the flag is now correctly changed offline, however, I noticed some other strange behavior, if I jump or have a position anywhere above the floor height and I use "kill" in this map, the flag sprite disappears but it can still be picked up. I recall this bug being present in the stable zand build too, I believe it has something to do with TEAMINFO/custom flags This bug went away when I raised the ceiling height. |
Torr Samaho (administrator) 2012-08-26 14:30 |
Quote from jwaffe Is it any different in 98d? |
jwaffe (reporter) 2012-08-26 14:46 |
98D has the same effect, but worse if I die while jumping with the flag the flag completely disappears and can't be picked up. Also, when I tried to reset the map while the flag was "gone", it caused Windows 7 to lock up. |
Torr Samaho (administrator) 2012-08-26 19:14 |
And how is theQuote from jwaffe problem in the ZDoom? |
jwaffe (reporter) 2012-08-26 19:35 |
I'm not sure how to implement this in zDoom, Teamitem.Flag.[Red/Blue]Flag are skulltag specific actors, and I can't think of a way to reproduce the flag drop and return behavior without those base actors. It doesn't seem to happen while dropping a weapon while jumping in zDoom, though that's the closest thing I can think of to the flag glitch. |
Ru5tK1ng (updater) 2024-03-18 20:57 |
No long an issue in 3.1 |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-06-06 03:23 | jwaffe | New Issue | |
2012-06-06 10:39 | Ivan | Note Added: 0003682 | |
2012-06-06 21:37 | jwaffe | Note Added: 0003687 | |
2012-06-09 11:52 | Torr Samaho | Note Added: 0003695 | |
2012-06-09 11:53 | Torr Samaho | Status | new => feedback |
2012-08-05 17:58 | jwaffe | File Added: TeamInfoBugTest.wad | |
2012-08-05 17:58 | jwaffe | Note Added: 0004274 | |
2012-08-05 17:58 | jwaffe | Status | feedback => new |
2012-08-05 17:59 | jwaffe | Note Edited: 0004274 | View Revisions |
2012-08-05 18:00 | jwaffe | Note Edited: 0004274 | View Revisions |
2012-08-05 18:08 | jwaffe | Note Edited: 0004274 | View Revisions |
2012-08-05 18:16 | jwaffe | Note Edited: 0004274 | View Revisions |
2012-08-05 18:16 | jwaffe | Note Edited: 0004274 | View Revisions |
2012-08-05 19:13 | Dusk | Note Added: 0004277 | |
2012-08-05 19:13 | Dusk | Assigned To | => Dusk |
2012-08-05 19:13 | Dusk | Status | new => assigned |
2012-08-06 06:42 | Torr Samaho | Note Added: 0004282 | |
2012-08-06 12:29 | jwaffe | Note Added: 0004286 | |
2012-08-06 12:29 | jwaffe | Note Edited: 0004286 | View Revisions |
2012-08-06 12:30 | jwaffe | Note Edited: 0004286 | View Revisions |
2012-08-06 20:55 | Dusk | Note Added: 0004294 | |
2012-08-06 20:55 | Dusk | Assigned To | Dusk => |
2012-08-06 20:55 | Dusk | Status | assigned => acknowledged |
2012-08-06 20:55 | Dusk | Resolution | open => waiting for zdoom |
2012-08-06 20:57 | Dusk | Category | Suggestion => Bug |
2012-08-11 12:43 | Dusk | Note Added: 0004342 | |
2012-08-11 12:43 | Dusk | Status | acknowledged => feedback |
2012-08-11 12:43 | Dusk | Resolution | waiting for zdoom => open |
2012-08-25 19:15 | jwaffe | Note Added: 0004451 | |
2012-08-25 19:15 | jwaffe | Status | feedback => new |
2012-08-25 20:00 | Torr Samaho | Note Added: 0004452 | |
2012-08-26 10:27 | Torr Samaho | Note Added: 0004460 | |
2012-08-26 10:28 | Torr Samaho | Assigned To | => Torr Samaho |
2012-08-26 10:28 | Torr Samaho | Status | new => feedback |
2012-08-26 11:19 | jwaffe | Note Added: 0004461 | |
2012-08-26 11:19 | jwaffe | Status | feedback => assigned |
2012-08-26 11:20 | jwaffe | Note Edited: 0004461 | View Revisions |
2012-08-26 14:30 | Torr Samaho | Note Added: 0004464 | |
2012-08-26 14:30 | Torr Samaho | Status | assigned => feedback |
2012-08-26 14:46 | jwaffe | Note Added: 0004465 | |
2012-08-26 14:46 | jwaffe | Status | feedback => assigned |
2012-08-26 19:14 | Torr Samaho | Note Added: 0004469 | |
2012-08-26 19:15 | Torr Samaho | Assigned To | Torr Samaho => |
2012-08-26 19:15 | Torr Samaho | Status | assigned => feedback |
2012-08-26 19:27 | Torr Samaho | Assigned To | => Torr Samaho |
2012-08-26 19:27 | Torr Samaho | Status | feedback => assigned |
2012-08-26 19:35 | jwaffe | Note Added: 0004472 | |
2024-03-18 20:57 | Ru5tK1ng | Note Added: 0023421 | |
2024-03-18 20:57 | Ru5tK1ng | Status | assigned => resolved |
2024-03-18 20:57 | Ru5tK1ng | Resolution | open => fixed |
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