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IDProjectCategoryView StatusDate SubmittedLast Update
0000826Zandronum[All Projects] Bugpublic2012-05-01 12:142018-09-30 19:53
Reporterunknownna 
Assigned ToDusk 
PrioritylowSeveritytrivialReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000826: Some grenades don't play their explosion sounds
Description
Quote from unknownna
This also happens offline and in 98d. If you fire 4 grenades in MAP01 from the player start with sv_nomonsters set to 1, the last 2 grenades will not play any explosion sounds when detonating.
Steps To Reproduce1. skulltag.exe +sv_nomonsters 1 +map map01
2. "give all" in the console.
3. Select the grenade launcher.
4. Fire 4 grenades.
Attached Files

- Relationships

-  Notes
User avatar (0003535)
Dusk (developer)
2012-05-01 12:28
edited on: 2012-05-01 12:41

I believe this is an SNDINFO $limit problem. There is no limit for weapons/rocklx, but the grenade explosion sound does not use it.

User avatar (0003536)
unknownna (updater)
2012-05-01 12:35
edited on: 2012-05-01 12:40

I think you're right. This seems to take care of the issue.

$limit weapons/grenlx 0


User avatar (0003537)
Dusk (developer)
2012-05-01 12:42

Fixed:
'https://bitbucket.org/CrimsonDusk/notebola/changeset/7025b4178b19 [^]'
User avatar (0003551)
Torr Samaho (administrator)
2012-05-02 01:22

Patch added.
User avatar (0003746)
Qent (updater)
2012-06-12 22:50

This works fine for me. Does it need any more testing?
User avatar (0003750)
Dusk (developer)
2012-06-13 01:35

For something as trivial as an sndinfo $limit entry, I highly doubt it. Marking this as resolved, then.

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- Issue History
Date Modified Username Field Change
2012-05-01 12:14 unknownna New Issue
2012-05-01 12:14 unknownna Status new => confirmed
2012-05-01 12:28 Dusk Note Added: 0003535
2012-05-01 12:35 unknownna Note Added: 0003536
2012-05-01 12:40 unknownna Note Edited: 0003536 View Revisions
2012-05-01 12:41 Dusk Note Edited: 0003535 View Revisions
2012-05-01 12:41 Dusk Note Edited: 0003535 View Revisions
2012-05-01 12:42 Dusk Note Added: 0003537
2012-05-01 12:42 Dusk Assigned To => Dusk
2012-05-01 12:42 Dusk Status confirmed => needs review
2012-05-02 01:22 Torr Samaho Note Added: 0003551
2012-05-02 01:22 Torr Samaho Status needs review => assigned
2012-05-15 19:55 Dusk Status assigned => needs testing
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-06-12 22:50 Qent Note Added: 0003746
2012-06-13 01:35 Dusk Note Added: 0003750
2012-06-13 01:35 Dusk Status needs testing => resolved
2012-06-13 01:35 Dusk Fixed in Version => 1.0-beta
2012-06-13 01:35 Dusk Resolution open => fixed
2012-07-15 16:46 Blzut3 Fixed in Version 1.0-beta => 1.0
2018-09-30 19:53 Blzut3 Status resolved => closed






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