MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000826 | Zandronum | [All Projects] Bug | public | 2012-05-01 12:14 | 2018-09-30 19:53 |
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Reporter | unknownna | |
Assigned To | Dusk | |
Priority | low | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 98d | |
Target Version | | Fixed in Version | 1.0 | |
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Summary | 0000826: Some grenades don't play their explosion sounds |
Description | Quote from unknownna This also happens offline and in 98d. If you fire 4 grenades in MAP01 from the player start with sv_nomonsters set to 1, the last 2 grenades will not play any explosion sounds when detonating. |
Steps To Reproduce | 1. skulltag.exe +sv_nomonsters 1 +map map01
2. "give all" in the console.
3. Select the grenade launcher.
4. Fire 4 grenades. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-05-01 12:14 | unknownna | New Issue | |
2012-05-01 12:14 | unknownna | Status | new => confirmed |
2012-05-01 12:28 | Dusk | Note Added: 0003535 | |
2012-05-01 12:35 | unknownna | Note Added: 0003536 | |
2012-05-01 12:40 | unknownna | Note Edited: 0003536 | bug_revision_view_page.php?bugnote_id=3536#r1909 |
2012-05-01 12:41 | Dusk | Note Edited: 0003535 | bug_revision_view_page.php?bugnote_id=3535#r1911 |
2012-05-01 12:41 | Dusk | Note Edited: 0003535 | bug_revision_view_page.php?bugnote_id=3535#r1912 |
2012-05-01 12:42 | Dusk | Note Added: 0003537 | |
2012-05-01 12:42 | Dusk | Assigned To | => Dusk |
2012-05-01 12:42 | Dusk | Status | confirmed => needs review |
2012-05-02 01:22 | Torr Samaho | Note Added: 0003551 | |
2012-05-02 01:22 | Torr Samaho | Status | needs review => assigned |
2012-05-15 19:55 | Dusk | Status | assigned => needs testing |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-06-12 22:50 | Qent | Note Added: 0003746 | |
2012-06-13 01:35 | Dusk | Note Added: 0003750 | |
2012-06-13 01:35 | Dusk | Status | needs testing => resolved |
2012-06-13 01:35 | Dusk | Fixed in Version | => 1.0-beta |
2012-06-13 01:35 | Dusk | Resolution | open => fixed |
2012-07-15 16:46 | Blzut3 | Fixed in Version | 1.0-beta => 1.0 |
2018-09-30 19:53 | Blzut3 | Status | resolved => closed |
Notes |
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(0003535)
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Dusk
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2012-05-01 12:28
(edited on: 2012-05-01 12:41) |
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I believe this is an SNDINFO $limit problem. There is no limit for weapons/rocklx, but the grenade explosion sound does not use it.
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(0003536)
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unknownna
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2012-05-01 12:35
(edited on: 2012-05-01 12:40) |
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I think you're right. This seems to take care of the issue.
$limit weapons/grenlx 0
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(0003537)
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Dusk
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2012-05-01 12:42
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(0003746)
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Qent
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2012-06-12 22:50
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This works fine for me. Does it need any more testing? |
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(0003750)
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Dusk
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2012-06-13 01:35
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For something as trivial as an sndinfo $limit entry, I highly doubt it. Marking this as resolved, then. |
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