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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000812 | Zandronum | [All Projects] Bug | public | 2012-04-25 03:52 | 2012-04-25 11:19 | ||||
Reporter | bluewizard | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000812: Plasma Bumping breaks some maps | ||||||||
Description | If you enable plasma bumps and walk over old 3d bridges (not ogl 3d floors), you will accelerate insanely fast. Also, on Deus Vult 2 map 12, if you keep plasma bumping on, you cannot trigger the archvile pads to lower the crystal cave area., which leads to the BFG and yellow key. | ||||||||
Steps To Reproduce | enable plasma bumping, and trying running on the bridge in idl2012 map04. | ||||||||
Attached Files | |||||||||
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unknownna (updater) 2012-04-25 04:26 |
Quote from Torr Samaho |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-04-25 03:52 | bluewizard | New Issue | |
2012-04-25 04:26 | unknownna | Relationship added | duplicate of 0000558 |
2012-04-25 04:26 | unknownna | Note Added: 0003424 | |
2012-04-25 11:19 | Torr Samaho | Status | new => closed |
2012-04-25 11:19 | Torr Samaho | Resolution | open => won't fix |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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