MantisBT - Zandronum
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0000812Zandronum[All Projects] Bugpublic2012-04-25 03:522012-04-25 11:19
bluewizard 
 
normalmajoralways
closedwon't fix 
MicrosoftWindowsXP/Vista/7
98d 
 
0000812: Plasma Bumping breaks some maps
If you enable plasma bumps and walk over old 3d bridges (not ogl 3d floors), you will accelerate insanely fast. Also, on Deus Vult 2 map 12, if you keep plasma bumping on, you cannot trigger the archvile pads to lower the crystal cave area., which leads to the BFG and yellow key.
enable plasma bumping, and trying running on the bridge in idl2012 map04.
No tags attached.
duplicate of 0000558closed  Plasma bump bug (Compatibility flag) causes bridges and water to act strangely 
Issue History
2012-04-25 03:52bluewizardNew Issue
2012-04-25 04:26unknownnaRelationship addedduplicate of 0000558
2012-04-25 04:26unknownnaNote Added: 0003424
2012-04-25 11:19Torr SamahoStatusnew => closed
2012-04-25 11:19Torr SamahoResolutionopen => won't fix
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0003424)
unknownna   
2012-04-25 04:26   
Quote from Torr Samaho
compat_plasmabump is only intended to be used in Doom and only on maps in Doom format that don't use any features Vanilla Doom didn't have. Under all other circumstances it should never be turned on.