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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000797 | Zandronum | [All Projects] Bug | public | 2012-04-21 15:12 | 2012-04-22 13:19 | ||||
Reporter | boxoaces | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000797: Loading Skybox.wad in OpenGL "FREEZES" client | ||||||||
Description | Noticed that in newer skulltag betas (98e-120405+ versions) loading a Skybox wad or mod that includes skyboxes - upon entering map or first seeing a sector with the Skybox the entire client/game FREEZES for a few seconds (as if its loading something) then goes to normal. | ||||||||
Steps To Reproduce | Load wad using SKulltag.ini autoload (or manually with -file SkyboxesXX.wad) Enter game (for example doom2 map01) Upon spawning, game will freeze for a few seconds until sky gets loaded. | ||||||||
Additional Information | 98d/98e-3299 does not do this when loading a skybox. Skyboxes in question are from: 'http://forum.zdoom.org/viewtopic.php?f=19&t=16768 [^]' Looked at the wads, only GLDEFS and the images defined. Also can download them from my server also (incase links are down) @ 'http://acebox.info/wads/ [^]' Skybox wads are zipped as skyboxesd1.zip skyboxesd2.zip skyboxestnt.zip skyboxesplut.zip - any one of those can be used to test quickly what I'm explaining. Thanks! | ||||||||
Attached Files | |||||||||
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Torr Samaho (administrator) 2012-04-21 19:24 |
In which beta build did this first happen? Please test the ones here and here. |
boxoaces (reporter) 2012-04-22 06:57 |
Torr, I apologize - I tested everything from the recent, down to 3120 and back to 98d. Unfortunately, realized there was some configuration issue with my .ini files that I didn't notice. I started by finding my recent beta directory, and copying my ini files over for testing - same lag. then noticed it was doing it on 3299, then all others lower. Made a clean .INI and the problem went away - didn't realize it was generating its own .INI for each beta not copying/basing off my 98d one. I'm suspecting its a combination of my hardware, drivers, etc.. I think its caused by turning AA on in the openGl settings, I'm running a NVIDIA GTX460 with a Intel Xenon Quad(X3220). I'm also running Windows 8 consumer preview x64 for my client OS so that may also be a factor. Again I do apologize, as I just realized its something in my INI - most likely the AA setting and my Nvidia drivers acting funky. Although I will say I don't have probs with other games and AA with this setup, so I thought it was a bug that Skulltag was experiencing. I'll do further testing before submitting something to the tracker system. |
Torr Samaho (administrator) 2012-04-22 13:19 |
Alright, I'll close this for now then. If you find out what is causing this, feel free to re-report and we'll see if it's a bug. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-04-21 15:12 | boxoaces | New Issue | |
2012-04-21 19:24 | Torr Samaho | Note Added: 0003367 | |
2012-04-21 19:24 | Torr Samaho | Status | new => feedback |
2012-04-22 06:57 | boxoaces | Note Added: 0003381 | |
2012-04-22 06:57 | boxoaces | Status | feedback => new |
2012-04-22 13:19 | Torr Samaho | Note Added: 0003382 | |
2012-04-22 13:19 | Torr Samaho | Status | new => closed |
2012-04-22 13:19 | Torr Samaho | Resolution | open => unable to reproduce |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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