MantisBT - Zandronum
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0000797Zandronum[All Projects] Bugpublic2012-04-21 15:122012-04-22 13:19
boxoaces 
 
normalmajoralways
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
 
 
0000797: Loading Skybox.wad in OpenGL "FREEZES" client
Noticed that in newer skulltag betas (98e-120405+ versions) loading a Skybox wad or mod that includes skyboxes - upon entering map or first seeing a sector with the Skybox the entire client/game FREEZES for a few seconds (as if its loading something) then goes to normal.

Load wad using SKulltag.ini autoload (or manually with -file SkyboxesXX.wad)

Enter game (for example doom2 map01)

Upon spawning, game will freeze for a few seconds until sky gets loaded.

98d/98e-3299 does not do this when loading a skybox.

Skyboxes in question are from:

'http://forum.zdoom.org/viewtopic.php?f=19&t=16768 [^]'

Looked at the wads, only GLDEFS and the images defined.

Also can download them from my server also (incase links are down) @

'http://acebox.info/wads/ [^]'

Skybox wads are zipped as skyboxesd1.zip skyboxesd2.zip skyboxestnt.zip skyboxesplut.zip - any one of those can be used to test quickly what I'm explaining.

Thanks!
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Issue History
2012-04-21 15:12boxoacesNew Issue
2012-04-21 19:24Torr SamahoNote Added: 0003367
2012-04-21 19:24Torr SamahoStatusnew => feedback
2012-04-22 06:57boxoacesNote Added: 0003381
2012-04-22 06:57boxoacesStatusfeedback => new
2012-04-22 13:19Torr SamahoNote Added: 0003382
2012-04-22 13:19Torr SamahoStatusnew => closed
2012-04-22 13:19Torr SamahoResolutionopen => unable to reproduce
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0003367)
Torr Samaho   
2012-04-21 19:24   
In which beta build did this first happen?

Please test the ones here and here.
(0003381)
boxoaces   
2012-04-22 06:57   
Torr, I apologize - I tested everything from the recent, down to 3120 and back to 98d. Unfortunately, realized there was some configuration issue with my .ini files that I didn't notice.

I started by finding my recent beta directory, and copying my ini files over for testing - same lag. then noticed it was doing it on 3299, then all others lower. Made a clean .INI and the problem went away - didn't realize it was generating its own .INI for each beta not copying/basing off my 98d one.

I'm suspecting its a combination of my hardware, drivers, etc.. I think its caused by turning AA on in the openGl settings, I'm running a NVIDIA GTX460 with a Intel Xenon Quad(X3220). I'm also running Windows 8 consumer preview x64 for my client OS so that may also be a factor.

Again I do apologize, as I just realized its something in my INI - most likely the AA setting and my Nvidia drivers acting funky. Although I will say I don't have probs with other games and AA with this setup, so I thought it was a bug that Skulltag was experiencing. I'll do further testing before submitting something to the tracker system.
(0003382)
Torr Samaho   
2012-04-22 13:19   
Alright, I'll close this for now then. If you find out what is causing this, feel free to re-report and we'll see if it's a bug.