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IDProjectCategoryView StatusDate SubmittedLast Update
0000781Zandronum[All Projects] Bugpublic2012-04-16 02:382018-09-30 22:35
ReporterDusk 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000781: [Hexen] Planting planet gems on the board in Seminary causes no puzzle sound
DescriptionPretty much that.
Attached Files

- Relationships

-  Notes
User avatar (0003351)
Dusk (developer)
2012-04-21 00:43

'https://bitbucket.org/CrimsonDusk/notebola/changeset/19086f03d034 [^]'

Fixed: Puzzle item usage was handled improperly on the clientside, causing no item use sound when a puzzle was solved with it. Also changed puzzle item fail message to only print on the client that activated it, rather than to everybody.

I don't see any reason to print puzzle item fail messages to everybody, and F12ing players already hear the player hmm if the puzzle item use fails.

I got a feeling there's more of improper handlings like this...
User avatar (0003361)
Torr Samaho (administrator)
2012-04-21 17:15

Patch added.

> I don't see any reason to print puzzle item fail messages to everybody, and F12ing players already hear the player hmm if the puzzle item use fails.

From what I can tell, both ways (printing to all players and printing only to the activating player) are inconsistent with what ZDoom is doing.
User avatar (0003364)
Dusk (developer)
2012-04-21 17:32
edited on: 2012-04-21 17:32

I see.. I still think it's better not to seemingly randomly display strings on players' views because of this, though.

User avatar (0003366)
Torr Samaho (administrator)
2012-04-21 19:04

And I don't really care which of the wrong ways we use at the moment ;). That's why I added your patch without making any changes to it.
User avatar (0004116)
Wartorn (reporter)
2012-07-28 20:52

Currently the behavior plays the sound when the puzzle is successfully activated and the player hmm if the gems aren't in the player's inventory. The loud "shing" noise the gems make when they're placed works for the activator's client and only his client. It will not play for anyone else however, even if you're co-op spying on the player activating it.
User avatar (0004202)
Watermelon (developer)
2012-08-02 14:08
edited on: 2012-08-02 15:08

EDIT: So it doesnt work as Qent says later on, I mistaked the background cymbal sound for the chime.

This is the only one I came across that didnt work.

User avatar (0004203)
Qent (updater)
2012-08-02 14:53
edited on: 2012-08-02 15:08

For me it definitely played only for the activator and not for the one coopspying.

EDIT: Watermelon confirmed with me that it only plays for the activator.

User avatar (0004206)
Torr Samaho (administrator)
2012-08-02 19:19

Can somebody check how exactly this is behaving in ZDoom, i.e. who hears which sound and who sees which message?

Anyway, the patch at least improved the behavior so that now the activator hears the successful use sound whereas in 98d nobody heard this sound, right?.
User avatar (0014924)
Ru5tK1ng (updater)
2016-05-15 00:02

I compared the current version, 2.1.2, with ZDoom online and the behavior is the same. As the player, you hear the success chime when you plant a gem and the hmm+message when you use an incorrect item. I would consider this ticket resolved since the behavior is consistent with ZDoom.

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- Issue History
Date Modified Username Field Change
2012-04-16 02:38 Dusk New Issue
2012-04-16 02:38 Dusk Status new => assigned
2012-04-16 02:38 Dusk Assigned To => Dusk
2012-04-21 00:43 Dusk Note Added: 0003351
2012-04-21 00:43 Dusk Status assigned => needs review
2012-04-21 17:15 Torr Samaho Note Added: 0003361
2012-04-21 17:15 Torr Samaho Status needs review => feedback
2012-04-21 17:32 Dusk Note Added: 0003364
2012-04-21 17:32 Dusk Status feedback => assigned
2012-04-21 17:32 Dusk Status assigned => feedback
2012-04-21 17:32 Dusk Note Edited: 0003364 View Revisions
2012-04-21 19:04 Torr Samaho Note Added: 0003366
2012-05-15 19:54 Dusk Status feedback => needs testing
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-07-28 20:52 Wartorn Note Added: 0004116
2012-08-02 14:08 Watermelon Note Added: 0004202
2012-08-02 14:09 Watermelon Note Edited: 0004202 View Revisions
2012-08-02 14:53 Qent Note Added: 0004203
2012-08-02 15:08 Watermelon Note Edited: 0004202 View Revisions
2012-08-02 15:08 Qent Note Edited: 0004203 View Revisions
2012-08-02 19:19 Torr Samaho Note Added: 0004206
2012-08-02 19:20 Torr Samaho Status needs testing => feedback
2012-08-02 19:25 Torr Samaho Product Version 1.0-beta => 98d
2016-05-15 00:02 Ru5tK1ng Note Added: 0014924
2016-05-18 01:55 Ru5tK1ng Status feedback => resolved
2016-05-18 01:55 Ru5tK1ng Resolution open => fixed
2018-09-30 22:35 Blzut3 Status resolved => closed






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