MantisBT - Zandronum
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0000781Zandronum[All Projects] Bugpublic2012-04-16 02:382018-09-30 22:35
Dusk 
Dusk 
normalminorhave not tried
closedfixed 
98d 
 
0000781: [Hexen] Planting planet gems on the board in Seminary causes no puzzle sound
Pretty much that.
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Issue History
2012-04-16 02:38DuskNew Issue
2012-04-16 02:38DuskStatusnew => assigned
2012-04-16 02:38DuskAssigned To => Dusk
2012-04-21 00:43DuskNote Added: 0003351
2012-04-21 00:43DuskStatusassigned => needs review
2012-04-21 17:15Torr SamahoNote Added: 0003361
2012-04-21 17:15Torr SamahoStatusneeds review => feedback
2012-04-21 17:32DuskNote Added: 0003364
2012-04-21 17:32DuskStatusfeedback => assigned
2012-04-21 17:32DuskStatusassigned => feedback
2012-04-21 17:32DuskNote Edited: 0003364bug_revision_view_page.php?bugnote_id=3364#r1792
2012-04-21 19:04Torr SamahoNote Added: 0003366
2012-05-15 19:54DuskStatusfeedback => needs testing
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-07-28 20:52WartornNote Added: 0004116
2012-08-02 14:08WatermelonNote Added: 0004202
2012-08-02 14:09WatermelonNote Edited: 0004202bug_revision_view_page.php?bugnote_id=4202#r2301
2012-08-02 14:53QentNote Added: 0004203
2012-08-02 15:08WatermelonNote Edited: 0004202bug_revision_view_page.php?bugnote_id=4202#r2302
2012-08-02 15:08QentNote Edited: 0004203bug_revision_view_page.php?bugnote_id=4203#r2304
2012-08-02 19:19Torr SamahoNote Added: 0004206
2012-08-02 19:20Torr SamahoStatusneeds testing => feedback
2012-08-02 19:25Torr SamahoProduct Version1.0-beta => 98d
2016-05-15 00:02Ru5tK1ngNote Added: 0014924
2016-05-18 01:55Ru5tK1ngStatusfeedback => resolved
2016-05-18 01:55Ru5tK1ngResolutionopen => fixed
2018-09-30 22:35Blzut3Statusresolved => closed

Notes
(0003351)
Dusk   
2012-04-21 00:43   
'https://bitbucket.org/CrimsonDusk/notebola/changeset/19086f03d034 [^]'

Fixed: Puzzle item usage was handled improperly on the clientside, causing no item use sound when a puzzle was solved with it. Also changed puzzle item fail message to only print on the client that activated it, rather than to everybody.

I don't see any reason to print puzzle item fail messages to everybody, and F12ing players already hear the player hmm if the puzzle item use fails.

I got a feeling there's more of improper handlings like this...
(0003361)
Torr Samaho   
2012-04-21 17:15   
Patch added.

> I don't see any reason to print puzzle item fail messages to everybody, and F12ing players already hear the player hmm if the puzzle item use fails.

From what I can tell, both ways (printing to all players and printing only to the activating player) are inconsistent with what ZDoom is doing.
(0003364)
Dusk   
2012-04-21 17:32   
I see.. I still think it's better not to seemingly randomly display strings on players' views because of this, though.

(0003366)
Torr Samaho   
2012-04-21 19:04   
And I don't really care which of the wrong ways we use at the moment ;). That's why I added your patch without making any changes to it.
(0004116)
Wartorn   
2012-07-28 20:52   
Currently the behavior plays the sound when the puzzle is successfully activated and the player hmm if the gems aren't in the player's inventory. The loud "shing" noise the gems make when they're placed works for the activator's client and only his client. It will not play for anyone else however, even if you're co-op spying on the player activating it.
(0004202)
Watermelon   
2012-08-02 14:08   
(edited on: 2012-08-02 15:08)
EDIT: So it doesnt work as Qent says later on, I mistaked the background cymbal sound for the chime.

This is the only one I came across that didnt work.

(0004203)
Qent   
2012-08-02 14:53   
(edited on: 2012-08-02 15:08)
For me it definitely played only for the activator and not for the one coopspying.

EDIT: Watermelon confirmed with me that it only plays for the activator.

(0004206)
Torr Samaho   
2012-08-02 19:19   
Can somebody check how exactly this is behaving in ZDoom, i.e. who hears which sound and who sees which message?

Anyway, the patch at least improved the behavior so that now the activator hears the successful use sound whereas in 98d nobody heard this sound, right?.
(0014924)
Ru5tK1ng   
2016-05-15 00:02   
I compared the current version, 2.1.2, with ZDoom online and the behavior is the same. As the player, you hear the success chime when you plant a gem and the hmm+message when you use an incorrect item. I would consider this ticket resolved since the behavior is consistent with ZDoom.