Notes |
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(0003351)
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Dusk
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2012-04-21 00:43
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'https://bitbucket.org/CrimsonDusk/notebola/changeset/19086f03d034 [^]'
Fixed: Puzzle item usage was handled improperly on the clientside, causing no item use sound when a puzzle was solved with it. Also changed puzzle item fail message to only print on the client that activated it, rather than to everybody.
I don't see any reason to print puzzle item fail messages to everybody, and F12ing players already hear the player hmm if the puzzle item use fails.
I got a feeling there's more of improper handlings like this... |
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Patch added.
> I don't see any reason to print puzzle item fail messages to everybody, and F12ing players already hear the player hmm if the puzzle item use fails.
From what I can tell, both ways (printing to all players and printing only to the activating player) are inconsistent with what ZDoom is doing. |
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(0003364)
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Dusk
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2012-04-21 17:32
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I see.. I still think it's better not to seemingly randomly display strings on players' views because of this, though.
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And I don't really care which of the wrong ways we use at the moment ;). That's why I added your patch without making any changes to it. |
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Currently the behavior plays the sound when the puzzle is successfully activated and the player hmm if the gems aren't in the player's inventory. The loud "shing" noise the gems make when they're placed works for the activator's client and only his client. It will not play for anyone else however, even if you're co-op spying on the player activating it. |
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(0004202)
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Watermelon
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2012-08-02 14:08
(edited on: 2012-08-02 15:08) |
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EDIT: So it doesnt work as Qent says later on, I mistaked the background cymbal sound for the chime.
This is the only one I came across that didnt work.
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(0004203)
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Qent
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2012-08-02 14:53
(edited on: 2012-08-02 15:08) |
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For me it definitely played only for the activator and not for the one coopspying.
EDIT: Watermelon confirmed with me that it only plays for the activator.
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Can somebody check how exactly this is behaving in ZDoom, i.e. who hears which sound and who sees which message?
Anyway, the patch at least improved the behavior so that now the activator hears the successful use sound whereas in 98d nobody heard this sound, right?. |
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I compared the current version, 2.1.2, with ZDoom online and the behavior is the same. As the player, you hear the success chime when you plant a gem and the hmm+message when you use an incorrect item. I would consider this ticket resolved since the behavior is consistent with ZDoom. |
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