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IDProjectCategoryView StatusDate SubmittedLast Update
0000778Zandronum[All Projects] Bugpublic2012-04-15 20:062014-06-11 21:27
ReporterDusk 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version 
Target Version1.0-betaFixed in Version 
Summary0000778: A_BishopMissileWeave behaves oddly when used on players online
Description> What I've done is make a jetpack that uses GetPlayerInput, requiring the player to press jump twice in order to jetpack around. One problem is A_BishopMissileWeave, that I've put in my player's jetpack state. Offline, it's very smooth when using the jetpack, but even on a locally hosted server, it'll go berserk and get all jittery, especially if the player is against the ceiling/sky. The other problem is air speed. When using this jetpack, no matter if the compatflag for limiting air movement (131072) is on, you'll fly at incredible speeds online, compared to offline where your speed is actually reduced as I intended. I can't see it being an issue with lag due to my test server and client being on the same machine.

> I've checked over my code and I can't think of anything that causes this. I've included the .wad below.

> Example wad:'http://xenaero.googlepages.com/jetpack.wad [^]'

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The mentioned air speed problem was fixed long ago, but the jetpack behaves jitterish online.
Attached Files

- Relationships
related to 0000764feedbackTIHan View bobs after being affected by A_Stop + PROP_FROZEN 

-  Notes
User avatar (0003302)
Dusk (developer)
2012-04-15 20:57

From what I can tell, A_BishopMissileWeave messes up the prediction when used on the consoleplayer.

I don't know enough about prediction to go after this, putting it up for grabs.
User avatar (0003303)
Torr Samaho (administrator)
2012-04-15 21:15

Prediction issues are often pretty tricky. Right now I don't have time though to look into this.
User avatar (0003308)
TIHan (reporter)
2012-04-15 22:11
edited on: 2012-04-15 22:13

Unfortunately, this bug suffers from some of the same issues as the A_Stop + PROP_FROZEN bug.

The clients do not execute some of the code pointers, they wait for the server to send it to them. This explains the jittery motion with latency.


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- Issue History
Date Modified Username Field Change
2012-04-15 20:06 Dusk New Issue
2012-04-15 20:06 Dusk Status new => assigned
2012-04-15 20:06 Dusk Assigned To => Edward-san
2012-04-15 20:06 Dusk Assigned To Edward-san => Dusk
2012-04-15 20:57 Dusk Note Added: 0003302
2012-04-15 20:57 Dusk Status assigned => new
2012-04-15 20:57 Dusk Assigned To Dusk =>
2012-04-15 21:15 Torr Samaho Note Added: 0003303
2012-04-15 22:11 TIHan Note Added: 0003308
2012-04-15 22:11 TIHan Relationship added related to 0000764
2012-04-15 22:12 TIHan Note Edited: 0003308 View Revisions
2012-04-15 22:13 TIHan Note Edited: 0003308 View Revisions
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-11 21:27 Watermelon Status new => acknowledged
2014-06-11 21:27 Watermelon Status acknowledged => confirmed






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