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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000778 | Zandronum | [All Projects] Bug | public | 2012-04-15 20:06 | 2014-06-11 21:27 | ||||||||
Reporter | Dusk | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | 1.0-beta | Fixed in Version | |||||||||||
Summary | 0000778: A_BishopMissileWeave behaves oddly when used on players online | ||||||||||||
Description | > What I've done is make a jetpack that uses GetPlayerInput, requiring the player to press jump twice in order to jetpack around. One problem is A_BishopMissileWeave, that I've put in my player's jetpack state. Offline, it's very smooth when using the jetpack, but even on a locally hosted server, it'll go berserk and get all jittery, especially if the player is against the ceiling/sky. The other problem is air speed. When using this jetpack, no matter if the compatflag for limiting air movement (131072) is on, you'll fly at incredible speeds online, compared to offline where your speed is actually reduced as I intended. I can't see it being an issue with lag due to my test server and client being on the same machine. > I've checked over my code and I can't think of anything that causes this. I've included the .wad below. > Example wad:'http://xenaero.googlepages.com/jetpack.wad [^]' ------------------------------------------------------------------ The mentioned air speed problem was fixed long ago, but the jetpack behaves jitterish online. | ||||||||||||
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Notes | |
(0003302) Dusk (developer) 2012-04-15 20:57 |
From what I can tell, A_BishopMissileWeave messes up the prediction when used on the consoleplayer. I don't know enough about prediction to go after this, putting it up for grabs. |
(0003303) Torr Samaho (administrator) 2012-04-15 21:15 |
Prediction issues are often pretty tricky. Right now I don't have time though to look into this. |
(0003308) TIHan (reporter) 2012-04-15 22:11 edited on: 2012-04-15 22:13 |
Unfortunately, this bug suffers from some of the same issues as the A_Stop + PROP_FROZEN bug. The clients do not execute some of the code pointers, they wait for the server to send it to them. This explains the jittery motion with latency. |
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Issue History | |||
Date Modified | Username | Field | Change |
2012-04-15 20:06 | Dusk | New Issue | |
2012-04-15 20:06 | Dusk | Status | new => assigned |
2012-04-15 20:06 | Dusk | Assigned To | => Edward-san |
2012-04-15 20:06 | Dusk | Assigned To | Edward-san => Dusk |
2012-04-15 20:57 | Dusk | Note Added: 0003302 | |
2012-04-15 20:57 | Dusk | Status | assigned => new |
2012-04-15 20:57 | Dusk | Assigned To | Dusk => |
2012-04-15 21:15 | Torr Samaho | Note Added: 0003303 | |
2012-04-15 22:11 | TIHan | Note Added: 0003308 | |
2012-04-15 22:11 | TIHan | Relationship added | related to 0000764 |
2012-04-15 22:12 | TIHan | Note Edited: 0003308 | View Revisions |
2012-04-15 22:13 | TIHan | Note Edited: 0003308 | View Revisions |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-11 21:27 | Watermelon | Status | new => acknowledged |
2014-06-11 21:27 | Watermelon | Status | acknowledged => confirmed |
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