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IDProjectCategoryView StatusDate SubmittedLast Update
0000074Zandronum[All Projects] Bugpublic2010-10-02 15:002018-09-30 20:04
ReporterFrits 
Assigned ToTorr Samaho 
PriorityurgentSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version1.0 
Summary0000074: Masterminds cause no damage
DescriptionMasterminds can't damage a player, they act normal but they do no damage.
Steps To ReproduceFind a mastermind and let it shoot you.
Attached Fileszip file icon 2010.10.03_13.55.30_av.av20.zip [^] (466,931 bytes) 2010-10-03 13:49
? file icon smartaim_test_01.wad [^] (992 bytes) 2011-04-10 15:50
? file icon spawnitemex_clientside_test_01.wad [^] (1,079 bytes) 2011-04-12 00:21

- Relationships

-  Notes
User avatar (0000213)
Frits (reporter)
2010-10-02 15:02
edited on: 2010-10-02 15:13

My fault it's only in multiplayer.
And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

User avatar (0000217)
Edward-san (developer)
2010-10-02 19:41
edited on: 2010-10-02 19:42

Confirmed, I've seen this in zdoom wars: when an alcolyte shoots at you, the projectiles hit you but doesn't cause you damage at the beginning. But after some time it causes you normal damage.

User avatar (0000219)
Torr Samaho (administrator)
2010-10-02 20:50

I just tried this online on Vanilla Doom map20 and everything worked fine. Who can reproduce this and under which circumstances?

Regarding, ZDoom Wars: I have no idea if this is a ZDoom Wars bug or not. If you think it's a Skulltag bug, make a minimal example wad that allows to reproduce the problem.
User avatar (0000239)
Okuplok (reporter)
2010-10-03 13:52

i just uploaded a demo of the bug, seems the mastermind is shooting too high, sergeant have a similar bug aswell.
User avatar (0000241)
Torr Samaho (administrator)
2010-10-03 13:56
edited on: 2010-10-03 13:56

Can you tell me the approximate time in the demo when this happens?

User avatar (0000242)
Okuplok (reporter)
2010-10-03 13:59

about 3 mins in (at the end of the map) sorry should of said.
User avatar (0000244)
unknownna (updater)
2010-10-03 14:28
edited on: 2010-10-03 14:30

The ZDWars unique DECORATE versions of the Doom monsters are different from the originals.

Looking at the code, it's commented:
//Spider Mastermind modified to be w/o hitscan attack

The hitscans are fast-projectiles spawned from 'A_CustomMissile', which then spawn visual bulletpuffs (no bulletpuff damage) at death.

The issue with projectiles exploding, but not dealing any damage has AFAIK, been fixed and will be working properly in 98d.

User avatar (0001325)
Okuplok (reporter)
2011-04-10 13:35

i found out what causes this, it's when sv_smartaim is set to 3. it effects chaingunners aswell when they're on a platform above or below you.
User avatar (0001326)
Torr Samaho (administrator)
2011-04-10 14:29

> it's when sv_smartaim is set to 3.

That could be the key! Can somebody make a small example wad so that I can reproduce this issue easily?
User avatar (0001327)
unknownna (updater)
2011-04-10 15:51
edited on: 2011-04-10 15:59

This is fixed in ZDoom 2.4.0.

It might have been fixed here:

'http://www.zdoom.org/Changelog/1656/files [^]'

* Fixed: sv_smartaim 3 treated the player like a shootable decoration.

User avatar (0001336)
Torr Samaho (administrator)
2011-04-10 20:31

Yeah, I think you're right. This binary contains the fix from ZDoom 1656 and should fix the issue.
User avatar (0001339)
unknownna (updater)
2011-04-10 22:20

> This binary contains the fix from ZDoom 1656 and should fix the issue.

It fixed that particular issue.

> My fault it's only in multiplayer.
And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

If true, this sounds like a separate issue.
User avatar (0001341)
Torr Samaho (administrator)
2011-04-10 23:10

Can somebody confirm that

> My fault it's only in multiplayer. And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

happens?
User avatar (0001347)
unknownna (updater)
2011-04-11 23:59

> My fault it's only in multiplayer. And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

It's the same issue. It happens when sv_smartaim is set to 3. But it also happens offline. It's fixed now.

> Confirmed, I've seen this in zdoom wars: when an alcolyte shoots at you, the projectiles hit you but doesn't cause you damage at the beginning. But after some time it causes you normal damage.

It happens when your player body is spawned, even if sv_norespawninvul is set to 1. I wonder if the ACS scripts are causing this behavior to occur.

On a side note, I noticed that a monster's (zinquisitor) gibs (ZInquisitorArm) don't get removed during a map reset online. I'm currently making an example WAD.
User avatar (0001357)
Edward-san (developer)
2011-04-12 09:19
edited on: 2011-04-12 10:30

> Confirmed, I've seen this in zdoom wars: when an alcolyte shoots at you, the projectiles hit you but doesn't cause you damage at the beginning. But after some time it causes you normal damage.


My bad. I've discovered that the Doom class has an armor which absorbs all the attacks, but if the player loses the armor (the attacks decrease the armor bonus), he'll be hurt as well. I don't know the other classes' behavior, but I'm sure it doesn't happen for them.

User avatar (0001591)
unknownna (updater)
2011-05-10 11:16

> My bad. I've discovered that the Doom class has an armor which absorbs all the attacks, but if the player loses the armor (the attacks decrease the armor bonus), he'll be hurt as well. I don't know the other classes' behavior, but I'm sure it doesn't happen for them.

Alright, we can probably mark this ticket as resolved then.

> On a side note, I noticed that a monster's (zinquisitor) gibs (ZInquisitorArm) don't get removed during a map reset online. I'm currently making an example WAD.

This is a separate issue:

Client-side Actors On Map Reset
User avatar (0001592)
Torr Samaho (administrator)
2011-05-10 12:51

> Alright, we can probably mark this ticket as resolved then.

I agree.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-10-02 15:00 Frits New Issue
2010-10-02 15:02 Frits Note Added: 0000213
2010-10-02 15:06 Frits Note Edited: 0000213 View Revisions
2010-10-02 15:13 Frits Note Edited: 0000213 View Revisions
2010-10-02 19:41 Edward-san Note Added: 0000217
2010-10-02 19:42 Edward-san Note Edited: 0000217 View Revisions
2010-10-02 20:50 Torr Samaho Note Added: 0000219
2010-10-02 20:50 Torr Samaho Assigned To => Torr Samaho
2010-10-02 20:50 Torr Samaho Status new => feedback
2010-10-02 20:54 Torr Samaho Assigned To Torr Samaho =>
2010-10-03 13:49 Okuplok File Added: 2010.10.03_13.55.30_av.av20.zip
2010-10-03 13:52 Okuplok Note Added: 0000239
2010-10-03 13:56 Torr Samaho Note Added: 0000241
2010-10-03 13:56 Torr Samaho Note Edited: 0000241 View Revisions
2010-10-03 13:59 Okuplok Note Added: 0000242
2010-10-03 14:28 unknownna Note Added: 0000244
2010-10-03 14:30 unknownna Note Edited: 0000244 View Revisions
2010-10-04 18:58 Frits Note Added: 0000264
2010-10-04 18:58 Frits Status feedback => new
2010-10-04 18:59 Frits Note Edited: 0000264 View Revisions
2010-10-04 19:01 Frits Note Deleted: 0000264
2011-04-10 13:35 Okuplok Note Added: 0001325
2011-04-10 14:29 Torr Samaho Note Added: 0001326
2011-04-10 14:32 Torr Samaho Status new => feedback
2011-04-10 15:50 unknownna File Added: smartaim_test_01.wad
2011-04-10 15:51 unknownna Note Added: 0001327
2011-04-10 15:59 unknownna Note Edited: 0001327 View Revisions
2011-04-10 20:31 Torr Samaho Note Added: 0001336
2011-04-10 22:20 unknownna Note Added: 0001339
2011-04-10 22:20 unknownna Status feedback => assigned
2011-04-10 23:10 Torr Samaho Note Added: 0001341
2011-04-11 23:59 unknownna Note Added: 0001347
2011-04-11 23:59 unknownna Assigned To => Torr Samaho
2011-04-11 23:59 unknownna Status assigned => feedback
2011-04-12 00:21 unknownna File Added: spawnitemex_clientside_test_01.wad
2011-04-12 09:19 Edward-san Note Added: 0001357
2011-04-12 09:24 Edward-san Note Edited: 0001357 View Revisions
2011-04-12 10:27 Edward-san Note Edited: 0001357 View Revisions
2011-04-12 10:30 Edward-san Note Edited: 0001357 View Revisions
2011-05-10 11:16 unknownna Note Added: 0001591
2011-05-10 12:51 Torr Samaho Note Added: 0001592
2011-05-10 12:54 Torr Samaho Status feedback => resolved
2011-05-10 12:54 Torr Samaho Fixed in Version => 1.0
2011-05-10 12:54 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:04 Blzut3 Status resolved => closed






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