MantisBT - Zandronum
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0000074Zandronum[All Projects] Bugpublic2010-10-02 15:002018-09-30 20:04
Frits 
Torr Samaho 
urgentminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98c 
1.0 
0000074: Masterminds cause no damage
Masterminds can't damage a player, they act normal but they do no damage.
Find a mastermind and let it shoot you.
No tags attached.
zip 2010.10.03_13.55.30_av.av20.zip (466,931) 2010-10-03 13:49
/tracker/file_download.php?file_id=20&type=bug
? smartaim_test_01.wad (992) 2011-04-10 15:50
/tracker/file_download.php?file_id=240&type=bug
? spawnitemex_clientside_test_01.wad (1,079) 2011-04-12 00:21
/tracker/file_download.php?file_id=243&type=bug
Issue History
2010-10-02 15:00FritsNew Issue
2010-10-02 15:02FritsNote Added: 0000213
2010-10-02 15:06FritsNote Edited: 0000213bug_revision_view_page.php?bugnote_id=213#r91
2010-10-02 15:13FritsNote Edited: 0000213bug_revision_view_page.php?bugnote_id=213#r92
2010-10-02 19:41Edward-sanNote Added: 0000217
2010-10-02 19:42Edward-sanNote Edited: 0000217bug_revision_view_page.php?bugnote_id=217#r94
2010-10-02 20:50Torr SamahoNote Added: 0000219
2010-10-02 20:50Torr SamahoAssigned To => Torr Samaho
2010-10-02 20:50Torr SamahoStatusnew => feedback
2010-10-02 20:54Torr SamahoAssigned ToTorr Samaho =>
2010-10-03 13:49OkuplokFile Added: 2010.10.03_13.55.30_av.av20.zip
2010-10-03 13:52OkuplokNote Added: 0000239
2010-10-03 13:56Torr SamahoNote Added: 0000241
2010-10-03 13:56Torr SamahoNote Edited: 0000241bug_revision_view_page.php?bugnote_id=241#r98
2010-10-03 13:59OkuplokNote Added: 0000242
2010-10-03 14:28unknownnaNote Added: 0000244
2010-10-03 14:30unknownnaNote Edited: 0000244bug_revision_view_page.php?bugnote_id=244#r102
2010-10-04 18:58FritsNote Added: 0000264
2010-10-04 18:58FritsStatusfeedback => new
2010-10-04 18:59FritsNote Edited: 0000264bug_revision_view_page.php?rev_id=109
2010-10-04 19:01FritsNote Deleted: 0000264
2011-04-10 13:35OkuplokNote Added: 0001325
2011-04-10 14:29Torr SamahoNote Added: 0001326
2011-04-10 14:32Torr SamahoStatusnew => feedback
2011-04-10 15:50unknownnaFile Added: smartaim_test_01.wad
2011-04-10 15:51unknownnaNote Added: 0001327
2011-04-10 15:59unknownnaNote Edited: 0001327bug_revision_view_page.php?bugnote_id=1327#r692
2011-04-10 20:31Torr SamahoNote Added: 0001336
2011-04-10 22:20unknownnaNote Added: 0001339
2011-04-10 22:20unknownnaStatusfeedback => assigned
2011-04-10 23:10Torr SamahoNote Added: 0001341
2011-04-11 23:59unknownnaNote Added: 0001347
2011-04-11 23:59unknownnaAssigned To => Torr Samaho
2011-04-11 23:59unknownnaStatusassigned => feedback
2011-04-12 00:21unknownnaFile Added: spawnitemex_clientside_test_01.wad
2011-04-12 09:19Edward-sanNote Added: 0001357
2011-04-12 09:24Edward-sanNote Edited: 0001357bug_revision_view_page.php?bugnote_id=1357#r700
2011-04-12 10:27Edward-sanNote Edited: 0001357bug_revision_view_page.php?bugnote_id=1357#r701
2011-04-12 10:30Edward-sanNote Edited: 0001357bug_revision_view_page.php?bugnote_id=1357#r702
2011-05-10 11:16unknownnaNote Added: 0001591
2011-05-10 12:51Torr SamahoNote Added: 0001592
2011-05-10 12:54Torr SamahoStatusfeedback => resolved
2011-05-10 12:54Torr SamahoFixed in Version => 1.0
2011-05-10 12:54Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 20:04Blzut3Statusresolved => closed

Notes
(0000213)
Frits   
2010-10-02 15:02   
(edited on: 2010-10-02 15:13)
My fault it's only in multiplayer.
And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

(0000217)
Edward-san   
2010-10-02 19:41   
(edited on: 2010-10-02 19:42)
Confirmed, I've seen this in zdoom wars: when an alcolyte shoots at you, the projectiles hit you but doesn't cause you damage at the beginning. But after some time it causes you normal damage.

(0000219)
Torr Samaho   
2010-10-02 20:50   
I just tried this online on Vanilla Doom map20 and everything worked fine. Who can reproduce this and under which circumstances?

Regarding, ZDoom Wars: I have no idea if this is a ZDoom Wars bug or not. If you think it's a Skulltag bug, make a minimal example wad that allows to reproduce the problem.
(0000239)
Okuplok   
2010-10-03 13:52   
i just uploaded a demo of the bug, seems the mastermind is shooting too high, sergeant have a similar bug aswell.
(0000241)
Torr Samaho   
2010-10-03 13:56   
Can you tell me the approximate time in the demo when this happens?

(0000242)
Okuplok   
2010-10-03 13:59   
about 3 mins in (at the end of the map) sorry should of said.
(0000244)
unknownna   
2010-10-03 14:28   
(edited on: 2010-10-03 14:30)
The ZDWars unique DECORATE versions of the Doom monsters are different from the originals.

Looking at the code, it's commented:
//Spider Mastermind modified to be w/o hitscan attack

The hitscans are fast-projectiles spawned from 'A_CustomMissile', which then spawn visual bulletpuffs (no bulletpuff damage) at death.

The issue with projectiles exploding, but not dealing any damage has AFAIK, been fixed and will be working properly in 98d.

(0001325)
Okuplok   
2011-04-10 13:35   
i found out what causes this, it's when sv_smartaim is set to 3. it effects chaingunners aswell when they're on a platform above or below you.
(0001326)
Torr Samaho   
2011-04-10 14:29   
> it's when sv_smartaim is set to 3.

That could be the key! Can somebody make a small example wad so that I can reproduce this issue easily?
(0001327)
unknownna   
2011-04-10 15:51   
(edited on: 2011-04-10 15:59)
This is fixed in ZDoom 2.4.0.

It might have been fixed here:

'http://www.zdoom.org/Changelog/1656/files [^]'

* Fixed: sv_smartaim 3 treated the player like a shootable decoration.

(0001336)
Torr Samaho   
2011-04-10 20:31   
Yeah, I think you're right. This binary contains the fix from ZDoom 1656 and should fix the issue.
(0001339)
unknownna   
2011-04-10 22:20   
> This binary contains the fix from ZDoom 1656 and should fix the issue.

It fixed that particular issue.

> My fault it's only in multiplayer.
And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

If true, this sounds like a separate issue.
(0001341)
Torr Samaho   
2011-04-10 23:10   
Can somebody confirm that

> My fault it's only in multiplayer. And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

happens?
(0001347)
unknownna   
2011-04-11 23:59   
> My fault it's only in multiplayer. And it happens a lot but not always, you can stand in front of it and it won't be able to hit you.

It's the same issue. It happens when sv_smartaim is set to 3. But it also happens offline. It's fixed now.

> Confirmed, I've seen this in zdoom wars: when an alcolyte shoots at you, the projectiles hit you but doesn't cause you damage at the beginning. But after some time it causes you normal damage.

It happens when your player body is spawned, even if sv_norespawninvul is set to 1. I wonder if the ACS scripts are causing this behavior to occur.

On a side note, I noticed that a monster's (zinquisitor) gibs (ZInquisitorArm) don't get removed during a map reset online. I'm currently making an example WAD.
(0001357)
Edward-san   
2011-04-12 09:19   
(edited on: 2011-04-12 10:30)
> Confirmed, I've seen this in zdoom wars: when an alcolyte shoots at you, the projectiles hit you but doesn't cause you damage at the beginning. But after some time it causes you normal damage.


My bad. I've discovered that the Doom class has an armor which absorbs all the attacks, but if the player loses the armor (the attacks decrease the armor bonus), he'll be hurt as well. I don't know the other classes' behavior, but I'm sure it doesn't happen for them.

(0001591)
unknownna   
2011-05-10 11:16   
> My bad. I've discovered that the Doom class has an armor which absorbs all the attacks, but if the player loses the armor (the attacks decrease the armor bonus), he'll be hurt as well. I don't know the other classes' behavior, but I'm sure it doesn't happen for them.

Alright, we can probably mark this ticket as resolved then.

> On a side note, I noticed that a monster's (zinquisitor) gibs (ZInquisitorArm) don't get removed during a map reset online. I'm currently making an example WAD.

This is a separate issue:

Client-side Actors On Map Reset
(0001592)
Torr Samaho   
2011-05-10 12:51   
> Alright, we can probably mark this ticket as resolved then.

I agree.