Anonymous | Login | Signup for a new account | 2025-07-27 13:21 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000714 | Zandronum | [All Projects] Bug | public | 2012-03-25 17:58 | 2018-09-30 23:15 | ||||
Reporter | Edward-san | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 2.0 | |||||||
Summary | 0000714: [UDMF] per-sidedef brightness settings don't work in GL | ||||||||
Description | Quote from old thread: Pretty much what it says on the tin. In UDMF you can set brightness levels per-sidedef, and the GL renderer is ignoring those settings and instead drawing the sidedefs at sector brightness. This one has a long history: 'http://mancubus.net/svn/gzdoom/?op=revision&rev=790 [^]' first hacky workaround 'http://mancubus.net/svn/gzdoom/?op=revision&rev=793 [^]' rewrite of concerned code, part 1: ZDoom 'http://mancubus.net/svn/gzdoom/?op=revision&rev=795 [^]' rewrite of concerned code, part 2: OpenGL 'http://mancubus.net/svn/gzdoom/?op=revision&rev=796 [^]' cleanup | ||||||||
Attached Files | |||||||||
![]() |
||||||
|
![]() |
|
MP2E (reporter) 2012-04-11 12:12 |
'https://bitbucket.org/MP2E/skulltag/changeset/fa1764340581 [^]' Successfully backported from GZDoom revisions specified. r_fakecontrast seems to work, however I wasn't able to find a UDMF wad that I know has per-sidedef lighting. I also am in Linux so I am unable to create a test wad myself. Unfortunately I haven't set up my cross-compiler dependencies for Skulltag either, so I can't upload a Win32 build(this will change in the next few days). |
Edward-san (developer) 2012-04-11 13:50 edited on: 2012-04-11 13:52 |
I suggest to not remove gl_fakecontrast in 98e. For now we can make it equal to r_fakecontrast and declare it obsolete, so there would be no problems with compatibility. |
MP2E (reporter) 2012-04-13 03:17 |
'https://bitbucket.org/MP2E/skulltag/changeset/1bd01d7bc92e [^]' This second commit readds gl_fakecontrast as an equivalent to r_fakecontrast and marked it as deprecated. |
Edward-san (developer) 2012-04-13 11:30 |
After re-analyzing the involved changes, I think it's a better idea to backport only r790. That workaround seems to work well for the time being, without changing the cvars. The other changes can be backported when the codebase will be updated, i.e. after the 98e release. Torr? |
MP2E (reporter) 2012-04-15 08:39 |
'https://bitbucket.org/MP2E/skulltag/changeset/e32c4908c18f [^]' Should be the final version, just implements r790. |
Torr Samaho (administrator) 2012-04-15 18:23 |
I'm not quite sure if this fix should be backported in an out of sequence manner at all. All the GL renderer files were moved and reordered since revision GZDoom 323 and backporting changes that were made after the reordering makes updating the code base more cumbersome. |
MP2E (reporter) 2012-04-15 19:54 |
Torr : I wasn't sure at first either but the out of order revision seems to "just work" |
Torr Samaho (administrator) 2012-04-15 20:02 |
FYI, I'm not worried about the backport not working, I'm worried about the added conflicts I will get when upgrading Skulltag's ZDoom base. |
Watermelon (developer) 2014-06-11 21:26 |
Is this backported now? |
Edward-san (developer) 2014-06-11 22:59 |
Yes: Ported changes from ZDoom revision 2307-2309 and from GZDoom revision 787-792 Ported changes from ZDoom revision 2310-2320 and from GZDoom revision 793-795 Ported changes from ZDoom revision 2321-2331 and from GZDoom revision 796-798 I tested it with the map from the old gzdoom thread and works as expected. I'll wait for a confirmation from another tester. |
Frits (reporter) 2014-06-12 16:50 edited on: 2014-06-12 16:50 |
works as it should in 2.0 |
Edward-san (developer) 2014-06-12 20:00 |
Thank you, Frits! Closing it. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2012-03-25 17:58 | Edward-san | New Issue | |
2012-04-11 12:12 | MP2E | Note Added: 0003205 | |
2012-04-11 13:50 | Edward-san | Note Added: 0003207 | |
2012-04-11 13:51 | Edward-san | Note Edited: 0003207 | View Revisions |
2012-04-11 13:52 | Edward-san | Note Edited: 0003207 | View Revisions |
2012-04-13 03:17 | MP2E | Note Added: 0003232 | |
2012-04-13 11:30 | Edward-san | Note Added: 0003235 | |
2012-04-15 08:32 | MP2E | Note Added: 0003277 | |
2012-04-15 08:33 | MP2E | Note Deleted: 0003277 | |
2012-04-15 08:39 | MP2E | Note Added: 0003278 | |
2012-04-15 18:23 | Torr Samaho | Note Added: 0003292 | |
2012-04-15 19:54 | MP2E | Note Added: 0003297 | |
2012-04-15 20:02 | Torr Samaho | Note Added: 0003299 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-11 21:26 | Watermelon | Note Added: 0009104 | |
2014-06-11 21:26 | Watermelon | Status | new => feedback |
2014-06-11 22:59 | Edward-san | Note Added: 0009135 | |
2014-06-11 22:59 | Edward-san | Status | feedback => new |
2014-06-11 23:02 | Edward-san | Status | new => needs testing |
2014-06-11 23:03 | Edward-san | Relationship added | child of 0001490 |
2014-06-12 16:50 | Frits | Note Added: 0009145 | |
2014-06-12 16:50 | Frits | Note Edited: 0009145 | View Revisions |
2014-06-12 19:58 | Dusk | Status | needs testing => resolved |
2014-06-12 19:58 | Dusk | Fixed in Version | => 2.0 |
2014-06-12 19:58 | Dusk | Resolution | open => fixed |
2014-06-12 19:58 | Dusk | Assigned To | => Torr Samaho |
2014-06-12 20:00 | Edward-san | Note Added: 0009151 | |
2018-09-30 23:15 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2025 MantisBT Team |