Notes |
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(0003205)
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MP2E
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2012-04-11 12:12
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'https://bitbucket.org/MP2E/skulltag/changeset/fa1764340581 [^]'
Successfully backported from GZDoom revisions specified.
r_fakecontrast seems to work, however I wasn't able to find a UDMF wad that I know has per-sidedef lighting. I also am in Linux so I am unable to create a test wad myself.
Unfortunately I haven't set up my cross-compiler dependencies for Skulltag either, so I can't upload a Win32 build(this will change in the next few days). |
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(0003207)
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Edward-san
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2012-04-11 13:50
(edited on: 2012-04-11 13:52) |
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I suggest to not remove gl_fakecontrast in 98e. For now we can make it equal to r_fakecontrast and declare it obsolete, so there would be no problems with compatibility.
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(0003232)
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MP2E
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2012-04-13 03:17
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After re-analyzing the involved changes, I think it's a better idea to backport only r790. That workaround seems to work well for the time being, without changing the cvars. The other changes can be backported when the codebase will be updated, i.e. after the 98e release. Torr? |
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(0003278)
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MP2E
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2012-04-15 08:39
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I'm not quite sure if this fix should be backported in an out of sequence manner at all. All the GL renderer files were moved and reordered since revision GZDoom 323 and backporting changes that were made after the reordering makes updating the code base more cumbersome. |
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(0003297)
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MP2E
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2012-04-15 19:54
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Torr : I wasn't sure at first either but the out of order revision seems to "just work" |
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FYI, I'm not worried about the backport not working, I'm worried about the added conflicts I will get when upgrading Skulltag's ZDoom base. |
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(0009145)
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Frits
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2014-06-12 16:50
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works as it should in 2.0
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Thank you, Frits! Closing it. |
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