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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000690 | Zandronum | [All Projects] Bug | public | 2012-02-26 18:29 | 2012-08-05 17:38 | ||||
| Reporter | Twister1134 | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | won't fix | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000690: Inherited rail gun | ||||||||
| Description | Classes derived from the rail gun do not inherit its reloading feature. | ||||||||
| Attached Files | |||||||||
Notes |
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TIHan (reporter) 2012-02-26 22:34 |
Does this happen in the latest ZDoom? |
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unknownna (updater) 2012-04-26 20:54 edited on: 2012-04-26 20:54 |
Actor RailGun_02 : RailGun { Weapon.SlotNumber 6 } |
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Torr Samaho (administrator) 2012-08-05 17:38 |
A_CheckRailReload is deprecated and hard coded to Skulltag's Railgun, it should not be used by any other weapons. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-02-26 18:29 | Twister1134 | New Issue | |
| 2012-02-26 22:34 | TIHan | Note Added: 0002692 | |
| 2012-04-26 20:53 | unknownna | File Added: railgun_inheritance_01.wad | |
| 2012-04-26 20:53 | unknownna | Status | new => confirmed |
| 2012-04-26 20:54 | unknownna | Note Added: 0003454 | |
| 2012-04-26 20:54 | unknownna | Note Edited: 0003454 | View Revisions |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2012-08-05 17:38 | Torr Samaho | Note Added: 0004271 | |
| 2012-08-05 17:38 | Torr Samaho | Status | confirmed => closed |
| 2012-08-05 17:38 | Torr Samaho | Resolution | open => won't fix |
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