Anonymous | Login | Signup for a new account | 2025-07-27 16:24 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000679 | Zandronum | [All Projects] Bug | public | 2012-02-19 12:07 | 2017-11-09 09:53 | ||||
Reporter | ZzZombo | ||||||||
Assigned To | |||||||||
Priority | high | Severity | major | Reproducibility | sometimes | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000679: "Connection interrupted" OMFG (hard to explain, please read on) | ||||||||
Description | Situation: I'm playing online with ping 280-500. If I press talk button, or go to console or open game menu after a short delay (usually after 2-4 secs) Skulltag sometimes (depends on my connection speed and number of players on server) shows me "Connection interrupted" for 10-15 secs. I can't believe that going to console can interrupt my connection but correlation is clearly visible: you are going to console (chat, menu)->you see this message. Another odd behavior with this message. Skulltag sometimes shows this damn message with no reason and behaves as be really lagged but all "lags" instantly (!) disappear after spectating. That happens if you die while lagging, not always though. Ping in this situation is normal, and this massage doesn't disappear until you spectate. And last, disconnection while lagging. If you disconnect while be very lagging (ping bigger then 1000 ms) your client most likely be frozen until lag disappear. Most notable that if you reconnect just after disconnect you can be kicked from the server with message "...kicked. Reason: too many missing packets" or get weird "CheckForMissingPackets: lost more than 1024 packets. Unable to recover". Here is my question: why client doesn't properly (fully?) disconnect from server? | ||||||||
Steps To Reproduce | I doubt that, almost all I've described here appears in Zombie Horde but IDK does it appears in other games because I don't play others so much. | ||||||||
Attached Files | |||||||||
![]() |
||||||
|
![]() |
|
ZzZombo (reporter) 2012-02-22 05:13 edited on: 2012-02-26 03:31 |
Also I lag while viewing automap. After reconnecting to the same server you can see your old ping for a moment if disconnect was due to excessive packet loss. |
TIHan (reporter) 2012-05-17 14:54 |
Sorry that you are having issues with this. We will do what we can to help your situation. > Another odd behavior with this message. Skulltag sometimes shows this damn message with no reason and behaves as be really lagged but all "lags" instantly (!) disappear after spectating. That happens if you die while lagging, not always though. Ping in this situation is normal, and this massage doesn't disappear until you spectate. Spectators require zero bandwidth when traversing, as it is all client-side. Most of your issues seem to come from packet loss which could be due to your internet connection itself. |
ZzZombo (reporter) 2012-06-13 05:25 |
But it doesn't answer why I start to lag after opening some UI menus/panels/etc? The "All "lags" instantly (!) disappear after spectating" thingy is still unexplained. Same for "After reconnecting to the same server you can see your old ping for a moment if disconnect was due to excessive packet loss.". Why it behaves much like I didn't disconnect either? |
Tosen (reporter) 2012-07-27 07:39 |
When you are ingame you are sending and receiving packets to and from the server, which creates bandwidth usage. When you are a spectator, you are simply a camera that is moving around client side. To understand this better, spectate in single player, and summon something as a spectator. No matter where you spectate, it will always spawn where the player spawn is. |
Dusk (developer) 2012-07-27 10:49 |
Quote Maybe you got a bad upload speed which makes sending packets harder? Spectators don't send any traffic at all, aside from pings and possible other stuff I'm not aware of. |
Torr Samaho (administrator) 2012-07-29 12:32 |
Quote from ZzZombo It does. If you open the menu, the client tells the server "I have opened the menu" so that the server can display the "in menu" icon. Once again this is something that is most likely caused by a bad connection. If anything it's a bug that you don't notice the problems while spectating and this actually a consequence of the following bug: 0000835 |
ZzZombo (reporter) 2012-08-24 12:28 |
Ok, I wish I know why the client tends to hang for a while after disconnecting by any means if your ping >1000? |
Watermelon (developer) 2014-06-11 21:49 |
Still happen in 2.0? |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2012-02-19 12:07 | ZzZombo | New Issue | |
2012-02-22 05:13 | ZzZombo | Note Added: 0002666 | |
2012-02-26 03:31 | ZzZombo | Note Edited: 0002666 | View Revisions |
2012-05-17 14:54 | TIHan | Note Added: 0003643 | |
2012-05-17 14:54 | TIHan | Assigned To | => TIHan |
2012-05-17 14:54 | TIHan | Status | new => feedback |
2012-05-17 14:54 | TIHan | Assigned To | TIHan => |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-06-13 05:25 | ZzZombo | Note Added: 0003754 | |
2012-06-13 05:25 | ZzZombo | Status | feedback => new |
2012-07-27 07:39 | Tosen | Note Added: 0004096 | |
2012-07-27 10:49 | Dusk | Note Added: 0004099 | |
2012-07-29 12:32 | Torr Samaho | Note Added: 0004129 | |
2012-07-29 12:33 | Torr Samaho | Relationship added | related to 0000835 |
2012-08-02 19:38 | Torr Samaho | Status | new => feedback |
2012-08-24 12:28 | ZzZombo | Note Added: 0004428 | |
2012-08-24 12:28 | ZzZombo | Status | feedback => new |
2014-06-11 21:49 | Watermelon | Note Added: 0009123 | |
2014-06-11 21:49 | Watermelon | Status | new => feedback |
2017-11-09 09:53 | Dusk | Status | feedback => closed |
2017-11-09 09:53 | Dusk | Resolution | open => unable to reproduce |
Copyright © 2000 - 2025 MantisBT Team |