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IDProjectCategoryView StatusDate SubmittedLast Update
0000065Zandronum[All Projects] Bugpublic2010-09-27 15:122018-09-30 20:27
ReporterAnonymous 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98c 
Target Version1.1Fixed in Version1.1 
Summary0000065: Console map loading makes the BSP building very slow.
DescriptionCopy+paste from'http://forum.drdteam.org/viewtopic.php?f=25&t=4631 [^]'

When loading any maps, online (skulltag) or offline, the building BSP takes way way longer to build.
While loading a map on shotgun frenzy using the "Map" command, it took 40 seconds to build the BSP. Also, same thing happened with Stronghold, but it took way longer. Online it blocked me from connecting properly.
Also happens with loading any other large map. Some took longer, others took shorter, but they all took too long to build the BSP.
But the maps instantly load when using intermission (changemap) or main menu.

Additional:
This has been fixed in GZDoom in which loading maps while the console is open does not take forever. I believe this is also 100% disabled in zdoom aswell.
Steps To ReproduceGet a slower computer. If you have one avaliable.
Try and load map99 on Stronghold or any other very large maps via console. (Map CCMD or connecting to a server)
It will take ages for the map to load.
You may get spammed with 'Requesting Snapshot...' online. Which in some cases block you from connecting the server properly.

Now try with Changemap CCMD or exit the level, the map will not take forever to load.

Note that it does not happen as bad on faster computers.
Additional InformationGraf: That's caused by the progress meter at the bottom of the screen. I was already thinking about disabling it.
But now that you mentioned it, I noticed that the GL renderer does not flag itself as hardware accelerated which means that a few other options were also disabled. Seems I can remove the CVAR again...
Attached Filespng file icon Screenshot_Doom_20130102_171946.png [^] (146,676 bytes) 2013-01-02 16:22

- Relationships
has duplicate 0001234closedTorr Samaho "Building BSP..." during (re)connection to server is at least 10x slower than 'changemap|map' when it's already connected 

-  Notes
User avatar (0000225)
Torr Samaho (administrator)
2010-10-02 21:30

In which ZDoom/GZDoom revision was this fixed?
User avatar (0000356)
Dark-Assassin (administrator)
2010-10-14 06:55
edited on: 2010-10-14 06:58

R660 according to Gez
'http://www.mancubus.net/svn/gzdoom/?op=revision&rev=660&peg=660 [^]'

User avatar (0005649)
Torr Samaho (administrator)
2013-01-02 09:16

This includes the GZDoom fix from revision 660 and here is the patch for the latest Zandronum revision:

diff -r 2e3cadbe604b src/gl/gl_framebuffer.cpp
--- a/src/gl/gl_framebuffer.cpp Wed Jan 02 10:11:32 2013 +0100
+++ b/src/gl/gl_framebuffer.cpp Wed Jan 02 10:15:24 2013 +0100
@@ -87,6 +87,10 @@
     InitializeState();
     gl_GenerateGlobalBrightmapFromColormap();
     gl_InitSpecialTextures();
+
+ // [BB] Backported from GZDoom revision 660.
+ Accel2D = true;
+
 #ifdef _MSC_VER
     // [BB] Necessary for the hqnx resizing.
     InitLUTs();
User avatar (0005660)
Edward-san (developer)
2013-01-02 16:21

Yeah it works. The BSP building is gone, but when it gets the snapshot I got a strange image... uploading this.
User avatar (0005685)
Torr Samaho (administrator)
2013-01-04 17:49

I think what you are seeing there is 0000835, i.e. you didn't receive the last packet of the snapshot. Does opening and closing the menu fix the problem for you? If so, it's definitely 0000835.
User avatar (0005686)
Edward-san (developer)
2013-01-04 18:42

I'm not referring to that, I mean that background distorted image. About 0000835 I can say it happens sometimes (I was able to reproduce once, for now), but when there's not any problem the snapshot is instant (I was able to capture that screenshot using my speedy toes).
User avatar (0005687)
Torr Samaho (administrator)
2013-01-04 18:53

So the strange image is only visible very shortly? Then we probably should ignore it for now.
User avatar (0006144)
Watermelon (developer)
2013-03-20 04:09

I need someone else to confirm this. It loads perfectly quickly for me on my computer in 1.0 so I cant solve this ticket.
User avatar (0006155)
Edward-san (developer)
2013-03-20 15:03

apart from the strange image, I can confirm that now the 'map' loading is as fast as the 'changemap' loading.
User avatar (0006156)
Watermelon (developer)
2013-03-20 19:03

Confirmed fixed, if there are any issues I can re-open or if we want to tackle the weird image that's fine with me.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: ZzZombo
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-09-27 15:12 Anonymous New Issue
2010-10-02 21:30 Torr Samaho Note Added: 0000225
2010-10-02 21:30 Torr Samaho Status new => feedback
2010-10-03 15:59 Anonymous Note Added: 0000249
2010-10-03 15:59 Anonymous Status feedback => new
2010-10-03 16:00 Anonymous Note Edited: 0000249 View Revisions
2010-10-03 16:10 Anonymous Note Edited: 0000249 View Revisions
2010-10-09 15:13 Torr Samaho Status new => feedback
2010-10-14 06:55 Dark-Assassin Note Added: 0000356
2010-10-14 06:58 Dark-Assassin Note Edited: 0000356 View Revisions
2010-11-12 18:46 Anonymous Note Deleted: 0000249
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-12-31 15:18 Edward-san Relationship added has duplicate 0001234
2013-01-02 09:16 Torr Samaho Note Added: 0005649
2013-01-02 16:21 Edward-san Note Added: 0005660
2013-01-02 16:22 Edward-san File Added: Screenshot_Doom_20130102_171946.png
2013-01-04 17:49 Torr Samaho Note Added: 0005685
2013-01-04 18:37 Torr Samaho Assigned To => Torr Samaho
2013-01-04 18:37 Torr Samaho Status feedback => needs testing
2013-01-04 18:37 Torr Samaho Target Version => 1.1
2013-01-04 18:42 Edward-san Note Added: 0005686
2013-01-04 18:53 Torr Samaho Note Added: 0005687
2013-03-20 04:09 Watermelon Note Added: 0006144
2013-03-20 15:03 Edward-san Note Added: 0006155
2013-03-20 19:03 Watermelon Note Added: 0006156
2013-03-20 19:03 Watermelon Status needs testing => resolved
2013-03-20 19:03 Watermelon Fixed in Version => 1.1-beta
2013-03-20 19:03 Watermelon Resolution open => fixed
2013-03-20 19:23 Watermelon Status resolved => feedback
2013-03-20 19:23 Watermelon Resolution fixed => reopened
2013-03-20 19:23 Watermelon Status feedback => resolved
2013-03-20 19:23 Watermelon Fixed in Version 1.1-beta => 1.1
2013-03-20 19:23 Watermelon Resolution reopened => fixed
2018-09-30 20:27 Blzut3 Status resolved => closed






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