MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000065 | Zandronum | [All Projects] Bug | public | 2010-09-27 15:12 | 2018-09-30 20:27 |
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Reporter | Anonymous | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 98c | |
Target Version | 1.1 | Fixed in Version | 1.1 | |
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Summary | 0000065: Console map loading makes the BSP building very slow. |
Description | Copy+paste from'http://forum.drdteam.org/viewtopic.php?f=25&t=4631 [^]'
When loading any maps, online (skulltag) or offline, the building BSP takes way way longer to build.
While loading a map on shotgun frenzy using the "Map" command, it took 40 seconds to build the BSP. Also, same thing happened with Stronghold, but it took way longer. Online it blocked me from connecting properly.
Also happens with loading any other large map. Some took longer, others took shorter, but they all took too long to build the BSP.
But the maps instantly load when using intermission (changemap) or main menu.
Additional:
This has been fixed in GZDoom in which loading maps while the console is open does not take forever. I believe this is also 100% disabled in zdoom aswell.
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Steps To Reproduce | Get a slower computer. If you have one avaliable.
Try and load map99 on Stronghold or any other very large maps via console. (Map CCMD or connecting to a server)
It will take ages for the map to load.
You may get spammed with 'Requesting Snapshot...' online. Which in some cases block you from connecting the server properly.
Now try with Changemap CCMD or exit the level, the map will not take forever to load.
Note that it does not happen as bad on faster computers. |
Additional Information | Graf: That's caused by the progress meter at the bottom of the screen. I was already thinking about disabling it.
But now that you mentioned it, I noticed that the GL renderer does not flag itself as hardware accelerated which means that a few other options were also disabled. Seems I can remove the CVAR again... |
Tags | No tags attached. |
Relationships | has duplicate | 0001234 | closed | Torr Samaho | "Building BSP..." during (re)connection to server is at least 10x slower than 'changemap|map' when it's already connected |
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Attached Files | Screenshot_Doom_20130102_171946.png (146,676) 2013-01-02 16:22 /tracker/file_download.php?file_id=909&type=bug

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Issue History |
Date Modified | Username | Field | Change |
2010-09-27 15:12 | Anonymous | New Issue | |
2010-10-02 21:30 | Torr Samaho | Note Added: 0000225 | |
2010-10-02 21:30 | Torr Samaho | Status | new => feedback |
2010-10-03 15:59 | Anonymous | Note Added: 0000249 | |
2010-10-03 15:59 | Anonymous | Status | feedback => new |
2010-10-03 16:00 | Anonymous | Note Edited: 0000249 | bug_revision_view_page.php?rev_id=104 |
2010-10-03 16:10 | Anonymous | Note Edited: 0000249 | bug_revision_view_page.php?rev_id=105 |
2010-10-09 15:13 | Torr Samaho | Status | new => feedback |
2010-10-14 06:55 | Dark-Assassin | Note Added: 0000356 | |
2010-10-14 06:58 | Dark-Assassin | Note Edited: 0000356 | bug_revision_view_page.php?bugnote_id=356#r135 |
2010-11-12 18:46 | Anonymous | Note Deleted: 0000249 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-12-31 15:18 | Edward-san | Relationship added | has duplicate 0001234 |
2013-01-02 09:16 | Torr Samaho | Note Added: 0005649 | |
2013-01-02 16:21 | Edward-san | Note Added: 0005660 | |
2013-01-02 16:22 | Edward-san | File Added: Screenshot_Doom_20130102_171946.png | |
2013-01-04 17:49 | Torr Samaho | Note Added: 0005685 | |
2013-01-04 18:37 | Torr Samaho | Assigned To | => Torr Samaho |
2013-01-04 18:37 | Torr Samaho | Status | feedback => needs testing |
2013-01-04 18:37 | Torr Samaho | Target Version | => 1.1 |
2013-01-04 18:42 | Edward-san | Note Added: 0005686 | |
2013-01-04 18:53 | Torr Samaho | Note Added: 0005687 | |
2013-03-20 04:09 | Watermelon | Note Added: 0006144 | |
2013-03-20 15:03 | Edward-san | Note Added: 0006155 | |
2013-03-20 19:03 | Watermelon | Note Added: 0006156 | |
2013-03-20 19:03 | Watermelon | Status | needs testing => resolved |
2013-03-20 19:03 | Watermelon | Fixed in Version | => 1.1-beta |
2013-03-20 19:03 | Watermelon | Resolution | open => fixed |
2013-03-20 19:23 | Watermelon | Status | resolved => feedback |
2013-03-20 19:23 | Watermelon | Resolution | fixed => reopened |
2013-03-20 19:23 | Watermelon | Status | feedback => resolved |
2013-03-20 19:23 | Watermelon | Fixed in Version | 1.1-beta => 1.1 |
2013-03-20 19:23 | Watermelon | Resolution | reopened => fixed |
2018-09-30 20:27 | Blzut3 | Status | resolved => closed |
Notes |
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In which ZDoom/GZDoom revision was this fixed? |
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(0000356)
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Dark-Assassin
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2010-10-14 06:55
(edited on: 2010-10-14 06:58) |
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This includes the GZDoom fix from revision 660 and here is the patch for the latest Zandronum revision:
diff -r 2e3cadbe604b src/gl/gl_framebuffer.cpp
--- a/src/gl/gl_framebuffer.cpp Wed Jan 02 10:11:32 2013 +0100
+++ b/src/gl/gl_framebuffer.cpp Wed Jan 02 10:15:24 2013 +0100
@@ -87,6 +87,10 @@
InitializeState();
gl_GenerateGlobalBrightmapFromColormap();
gl_InitSpecialTextures();
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+ // [BB] Backported from GZDoom revision 660.
+ Accel2D = true;
+
#ifdef _MSC_VER
// [BB] Necessary for the hqnx resizing.
InitLUTs();
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Yeah it works. The BSP building is gone, but when it gets the snapshot I got a strange image... uploading this. |
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I think what you are seeing there is 0000835, i.e. you didn't receive the last packet of the snapshot. Does opening and closing the menu fix the problem for you? If so, it's definitely 0000835. |
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I'm not referring to that, I mean that background distorted image. About 0000835 I can say it happens sometimes (I was able to reproduce once, for now), but when there's not any problem the snapshot is instant (I was able to capture that screenshot using my speedy toes). |
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So the strange image is only visible very shortly? Then we probably should ignore it for now. |
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I need someone else to confirm this. It loads perfectly quickly for me on my computer in 1.0 so I cant solve this ticket. |
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apart from the strange image, I can confirm that now the 'map' loading is as fast as the 'changemap' loading. |
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Confirmed fixed, if there are any issues I can re-open or if we want to tackle the weird image that's fine with me. |
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