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IDProjectCategoryView StatusDate SubmittedLast Update
0000647Zandronum[All Projects] Bugpublic2012-01-08 18:382018-09-30 19:57
ReporterQent 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version1.0 
Summary0000647: [98e-r3299] Gravity and velocity changes get desync'd
DescriptionIf a Thing that is affected by gravity has gravity removed via an OPEN script, clients will render the Thing as still having gravity. If an OPEN script that removes velocity is made to loop (with a delay longer than 1 tic), then the client will still show some velocity.
Steps To ReproduceDownload nogravsync.wad. The Soulsphere has its gravity and velocity set to 0 in an OPEN script. The Blursphere uses a looping OPEN script with Delay(2). Neither script is CLIENTSIDE.

Both work correctly offline.

Online, the Soulsphere appears to fall, but is really still floating. The Blursphere appears to be weightless, but it still falls with a small, constant speed.
Attached Fileszip file icon nogravsync.zip [^] (1,964 bytes) 2012-01-08 18:38

- Relationships

-  Notes
User avatar (0002351)
Torr Samaho (administrator)
2012-01-11 01:42

This should fix the issue.
User avatar (0002433)
Wartorn (reporter)
2012-01-15 17:32

Fix build confirmed working.
User avatar (0002434)
Torr Samaho (administrator)
2012-01-15 17:48

Thanks!

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- Issue History
Date Modified Username Field Change
2012-01-08 18:38 Qent New Issue
2012-01-08 18:38 Qent File Added: nogravsync.zip
2012-01-11 01:42 Torr Samaho Note Added: 0002351
2012-01-11 01:44 Torr Samaho Assigned To => Torr Samaho
2012-01-11 01:44 Torr Samaho Status new => feedback
2012-01-15 17:32 Wartorn Note Added: 0002433
2012-01-15 17:48 Torr Samaho Note Added: 0002434
2012-01-15 17:49 Torr Samaho Status feedback => resolved
2012-01-15 17:49 Torr Samaho Fixed in Version => 1.0
2012-01-15 17:49 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:57 Blzut3 Status resolved => closed






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