MantisBT - Zandronum
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0000647Zandronum[All Projects] Bugpublic2012-01-08 18:382018-09-30 19:57
Qent 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
 
1.0 
0000647: [98e-r3299] Gravity and velocity changes get desync'd
If a Thing that is affected by gravity has gravity removed via an OPEN script, clients will render the Thing as still having gravity. If an OPEN script that removes velocity is made to loop (with a delay longer than 1 tic), then the client will still show some velocity.
Download nogravsync.wad. The Soulsphere has its gravity and velocity set to 0 in an OPEN script. The Blursphere uses a looping OPEN script with Delay(2). Neither script is CLIENTSIDE.

Both work correctly offline.

Online, the Soulsphere appears to fall, but is really still floating. The Blursphere appears to be weightless, but it still falls with a small, constant speed.
No tags attached.
zip nogravsync.zip (1,964) 2012-01-08 18:38
/tracker/file_download.php?file_id=439&type=bug
Issue History
2012-01-08 18:38QentNew Issue
2012-01-08 18:38QentFile Added: nogravsync.zip
2012-01-11 01:42Torr SamahoNote Added: 0002351
2012-01-11 01:44Torr SamahoAssigned To => Torr Samaho
2012-01-11 01:44Torr SamahoStatusnew => feedback
2012-01-15 17:32WartornNote Added: 0002433
2012-01-15 17:48Torr SamahoNote Added: 0002434
2012-01-15 17:49Torr SamahoStatusfeedback => resolved
2012-01-15 17:49Torr SamahoFixed in Version => 1.0
2012-01-15 17:49Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:57Blzut3Statusresolved => closed

Notes
(0002351)
Torr Samaho   
2012-01-11 01:42   
This should fix the issue.
(0002433)
Wartorn   
2012-01-15 17:32   
Fix build confirmed working.
(0002434)
Torr Samaho   
2012-01-15 17:48   
Thanks!