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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000585 | Zandronum | [All Projects] Bug | public | 2011-09-17 20:52 | 2018-09-30 19:57 | ||||
| Reporter | cq75 | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86-64 | ||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | 1.0 | |||||||
| Summary | 0000585: Giving Chase_Dist a negative value allows the camera to go through walls. | ||||||||
| Description | - | ||||||||
| Steps To Reproduce | 1. Start a game, offline or online 2. set chase_dist to -20 in the console 3. Move so you're touching a wall The camera will be inside of that wall. | ||||||||
| Additional Information | Discovered in 98E-r3299 | ||||||||
| Attached Files | |||||||||
Notes |
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Torr Samaho (administrator) 2012-01-14 20:56 |
Skulltag now doesn't allow chase_dist values smaller than 0 anymore. This should take care of the problem. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-09-17 20:52 | cq75 | New Issue | |
| 2012-01-14 20:56 | Torr Samaho | Note Added: 0002390 | |
| 2012-01-14 20:57 | Torr Samaho | Status | new => resolved |
| 2012-01-14 20:57 | Torr Samaho | Fixed in Version | => 1.0 |
| 2012-01-14 20:57 | Torr Samaho | Resolution | open => fixed |
| 2012-01-14 20:57 | Torr Samaho | Assigned To | => Torr Samaho |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2018-09-30 19:57 | Blzut3 | Status | resolved => closed |
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