| Anonymous | Login | Signup for a new account | 2025-11-12 05:57 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000573 | Zandronum | [All Projects] Bug | public | 2011-08-28 14:11 | 2012-01-15 03:30 | ||||
| Reporter | Konda | ||||||||
| Assigned To | |||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | suspended | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000573: Players can see their own trails after F12'ing an ally | ||||||||
| Description | Self-Explanatory. However, player can only see their last trail after F12'ing an ally. | ||||||||
| Steps To Reproduce | F12 a player, go backwards and then switch back to your view. It may be hard to see because you can only see your last trail after F12'ing | ||||||||
| Additional Information | Video:'http://www.youtube.com/watch?v=UemGQzCJNSM [^]' (98d, Grandvoid Jump Maze server) I also tested this with the currently latest build (98e-r3299) and the bug can be reproduced in that build too. | ||||||||
| Attached Files | |||||||||
Notes |
|
|
Konda (reporter) 2011-08-28 14:16 |
Forgot to add in reproduction steps: Get a turbosphere or any powerup that inherits from powerspeed. |
|
cq75 (reporter) 2011-09-17 20:06 edited on: 2011-09-17 20:53 |
Confirmed in a beta testing server; it also happens if you toggle chasecam quickly with the turbosphere. |
|
Torr Samaho (administrator) 2012-01-15 00:12 |
Is this any different in ZDoom? |
|
Dusk (developer) 2012-01-15 01:14 edited on: 2012-01-15 01:18 |
This is because the engine starts spawning speed trails (they're client-side actors afaik) when you begin to coop-spy others, and stops spawning them after you go back to your own view. This doesn't remove the existing speed trails, however, which dissipate on their own. |
|
Torr Samaho (administrator) 2012-01-15 01:51 |
Yeah, that's why this is happening, but I'd like to know whether it's the same in ZDoom. If it is, I'll just close this report. |
|
Dusk (developer) 2012-01-15 03:24 |
Yes, this happens in ZDoom multiplayer as well. Switching back to your view doesn't remove existing trail actors. |
|
Torr Samaho (administrator) 2012-01-15 03:30 |
Alright, closed then. If anybody wants to see this changed, please request it at the ZDoom forum. |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2011-08-28 14:11 | Konda | New Issue | |
| 2011-08-28 14:16 | Konda | Note Added: 0002144 | |
| 2011-09-17 20:06 | cq75 | Note Added: 0002163 | |
| 2011-09-17 20:53 | cq75 | Note Edited: 0002163 | View Revisions |
| 2012-01-15 00:12 | Torr Samaho | Note Added: 0002398 | |
| 2012-01-15 00:12 | Torr Samaho | Status | new => feedback |
| 2012-01-15 01:14 | Dusk | Note Added: 0002400 | |
| 2012-01-15 01:18 | Dusk | Note Edited: 0002400 | View Revisions |
| 2012-01-15 01:51 | Torr Samaho | Note Added: 0002406 | |
| 2012-01-15 03:24 | Dusk | Note Added: 0002410 | |
| 2012-01-15 03:30 | Torr Samaho | Note Added: 0002413 | |
| 2012-01-15 03:30 | Torr Samaho | Status | feedback => closed |
| 2012-01-15 03:30 | Torr Samaho | Resolution | open => no change required |
| 2012-01-15 03:30 | Torr Samaho | Resolution | no change required => suspended |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| Copyright © 2000 - 2025 MantisBT Team |