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IDProjectCategoryView StatusDate SubmittedLast Update
0000573Zandronum[All Projects] Bugpublic2011-08-28 14:112012-01-15 03:30
ReporterKonda 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionsuspended 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000573: Players can see their own trails after F12'ing an ally
DescriptionSelf-Explanatory. However, player can only see their last trail after F12'ing an ally.
Steps To ReproduceF12 a player, go backwards and then switch back to your view. It may be hard to see because you can only see your last trail after F12'ing
Additional InformationVideo:'http://www.youtube.com/watch?v=UemGQzCJNSM [^]' (98d, Grandvoid Jump Maze server)
I also tested this with the currently latest build (98e-r3299) and the bug can be reproduced in that build too.
Attached Files

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-  Notes
User avatar (0002144)
Konda (reporter)
2011-08-28 14:16

Forgot to add in reproduction steps: Get a turbosphere or any powerup that inherits from powerspeed.
User avatar (0002163)
cq75 (reporter)
2011-09-17 20:06
edited on: 2011-09-17 20:53

Confirmed in a beta testing server; it also happens if you toggle chasecam quickly with the turbosphere.

User avatar (0002398)
Torr Samaho (administrator)
2012-01-15 00:12

Is this any different in ZDoom?
User avatar (0002400)
Dusk (developer)
2012-01-15 01:14
edited on: 2012-01-15 01:18

This is because the engine starts spawning speed trails (they're client-side actors afaik) when you begin to coop-spy others, and stops spawning them after you go back to your own view. This doesn't remove the existing speed trails, however, which dissipate on their own.

User avatar (0002406)
Torr Samaho (administrator)
2012-01-15 01:51

Yeah, that's why this is happening, but I'd like to know whether it's the same in ZDoom. If it is, I'll just close this report.
User avatar (0002410)
Dusk (developer)
2012-01-15 03:24

Yes, this happens in ZDoom multiplayer as well. Switching back to your view doesn't remove existing trail actors.
User avatar (0002413)
Torr Samaho (administrator)
2012-01-15 03:30

Alright, closed then. If anybody wants to see this changed, please request it at the ZDoom forum.

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- Issue History
Date Modified Username Field Change
2011-08-28 14:11 Konda New Issue
2011-08-28 14:16 Konda Note Added: 0002144
2011-09-17 20:06 cq75 Note Added: 0002163
2011-09-17 20:53 cq75 Note Edited: 0002163 View Revisions
2012-01-15 00:12 Torr Samaho Note Added: 0002398
2012-01-15 00:12 Torr Samaho Status new => feedback
2012-01-15 01:14 Dusk Note Added: 0002400
2012-01-15 01:18 Dusk Note Edited: 0002400 View Revisions
2012-01-15 01:51 Torr Samaho Note Added: 0002406
2012-01-15 03:24 Dusk Note Added: 0002410
2012-01-15 03:30 Torr Samaho Note Added: 0002413
2012-01-15 03:30 Torr Samaho Status feedback => closed
2012-01-15 03:30 Torr Samaho Resolution open => no change required
2012-01-15 03:30 Torr Samaho Resolution no change required => suspended
2012-06-09 13:22 Torr Samaho Category General => Bug






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