MantisBT - Zandronum
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0000573Zandronum[All Projects] Bugpublic2011-08-28 14:112012-01-15 03:30
Konda 
 
lowminoralways
closedsuspended 
MicrosoftWindowsXP/Vista/7
98d 
 
0000573: Players can see their own trails after F12'ing an ally
Self-Explanatory. However, player can only see their last trail after F12'ing an ally.
F12 a player, go backwards and then switch back to your view. It may be hard to see because you can only see your last trail after F12'ing
Video:'http://www.youtube.com/watch?v=UemGQzCJNSM [^]' (98d, Grandvoid Jump Maze server)
I also tested this with the currently latest build (98e-r3299) and the bug can be reproduced in that build too.
No tags attached.
Issue History
2011-08-28 14:11KondaNew Issue
2011-08-28 14:16KondaNote Added: 0002144
2011-09-17 20:06cq75Note Added: 0002163
2011-09-17 20:53cq75Note Edited: 0002163bug_revision_view_page.php?bugnote_id=2163#r1133
2012-01-15 00:12Torr SamahoNote Added: 0002398
2012-01-15 00:12Torr SamahoStatusnew => feedback
2012-01-15 01:14DuskNote Added: 0002400
2012-01-15 01:18DuskNote Edited: 0002400bug_revision_view_page.php?bugnote_id=2400#r1218
2012-01-15 01:51Torr SamahoNote Added: 0002406
2012-01-15 03:24DuskNote Added: 0002410
2012-01-15 03:30Torr SamahoNote Added: 0002413
2012-01-15 03:30Torr SamahoStatusfeedback => closed
2012-01-15 03:30Torr SamahoResolutionopen => no change required
2012-01-15 03:30Torr SamahoResolutionno change required => suspended
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0002144)
Konda   
2011-08-28 14:16   
Forgot to add in reproduction steps: Get a turbosphere or any powerup that inherits from powerspeed.
(0002163)
cq75   
2011-09-17 20:06   
(edited on: 2011-09-17 20:53)
Confirmed in a beta testing server; it also happens if you toggle chasecam quickly with the turbosphere.

(0002398)
Torr Samaho   
2012-01-15 00:12   
Is this any different in ZDoom?
(0002400)
Dusk   
2012-01-15 01:14   
(edited on: 2012-01-15 01:18)
This is because the engine starts spawning speed trails (they're client-side actors afaik) when you begin to coop-spy others, and stops spawning them after you go back to your own view. This doesn't remove the existing speed trails, however, which dissipate on their own.

(0002406)
Torr Samaho   
2012-01-15 01:51   
Yeah, that's why this is happening, but I'd like to know whether it's the same in ZDoom. If it is, I'll just close this report.
(0002410)
Dusk   
2012-01-15 03:24   
Yes, this happens in ZDoom multiplayer as well. Switching back to your view doesn't remove existing trail actors.
(0002413)
Torr Samaho   
2012-01-15 03:30   
Alright, closed then. If anybody wants to see this changed, please request it at the ZDoom forum.