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IDProjectCategoryView StatusDate SubmittedLast Update
0000571Zandronum[All Projects] Bugpublic2011-08-26 21:042014-06-11 21:40
Reportercq75 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000571: If actors get stuck between moving 3d floors, client desyncs and other odd behavior can result
DescriptionThings have appeared to fall through floors, and 3d floors go to zero height 3d floors at times.
Steps To Reproduce1. Start the included test map online

2. Type "Puke 2" to start the platforms moving randomly (Script 3 stops the platforms)

3. summon something that blocks the path of the platforms (monsters and players seem to work best)

The platform's position should now be desynched. It will appear to be at one height, but it is physically at another height. If you reconnect it will be at the correct height.

The zero height glitch seems to happen randomly, but most often when platforms try to "crush" a large monster (e.g., a cyberdemon) between them.
Additional InformationThe platforms use the Elevator_Raisetonearest and Elevator_Lowertonearest actions to change position.

Zero height 3d floors are also included in the sample wad, but their odd behavior is even worse in GzDoom, so they may not be officially supported.
Attached Files? file icon M3dFloorsTest.wad [^] (45,726 bytes) 2011-08-26 21:04
png file icon Screenshot_Doom_20110826_163903.png [^] (357,796 bytes) 2011-08-26 21:05

- Relationships

-  Notes
User avatar (0002141)
cq75 (reporter)
2011-08-26 21:07
edited on: 2011-08-31 03:59

I forgot to mention that actors can be picked up by a 3d floor that goes to a certain height in their hitbox, even if it doesn't go below the floor.

Some of the 3d floors in this wad go below the floor, this is intentional.

Also, this bug was found on r3299

User avatar (0002730)
TIHan (reporter)
2012-03-02 04:20

I'm having a hard time trying to reproduce this. Can anyone else reproduce it?
User avatar (0002751)
cq75 (reporter)
2012-03-04 19:20

You're running it on a server, right? It doesn't happen offline.
User avatar (0002752)
TIHan (reporter)
2012-03-04 20:14

> You're running it on a server, right? It doesn't happen offline.

Yes.
User avatar (0009099)
Watermelon (developer)
2014-06-11 21:19

Still occur in 2.0?
User avatar (0009114)
Frits (reporter)
2014-06-11 21:40

Yes, messing around with them will eventually desync the platforms.

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- Issue History
Date Modified Username Field Change
2011-08-26 21:04 cq75 New Issue
2011-08-26 21:04 cq75 File Added: M3dFloorsTest.wad
2011-08-26 21:05 cq75 File Added: Screenshot_Doom_20110826_163903.png
2011-08-26 21:07 cq75 Note Added: 0002141
2011-08-26 21:07 cq75 Note Edited: 0002141 View Revisions
2011-08-31 03:59 cq75 Note Edited: 0002141 View Revisions
2011-08-31 03:59 cq75 Note Edited: 0002141 View Revisions
2012-03-02 04:20 TIHan Note Added: 0002730
2012-03-04 19:20 cq75 Note Added: 0002751
2012-03-04 20:14 TIHan Note Added: 0002752
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-11 21:19 Watermelon Note Added: 0009099
2014-06-11 21:19 Watermelon Status new => feedback
2014-06-11 21:40 Frits Note Added: 0009114






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