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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000568 | Zandronum | [All Projects] Bug | public | 2011-08-22 10:54 | 2012-03-25 16:58 | ||||
Reporter | Frits | ||||||||
Assigned To | |||||||||
Priority | none | Severity | trivial | Reproducibility | sometimes | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000568: No instant next map after a client joins and leaves during an intermission | ||||||||
Description | Steps to reproduce: End the map and connect a new client before all players ingame are "ready". Disconnect and even when all players are ready, there will still be a full lenght intermission. | ||||||||
Steps To Reproduce | Above | ||||||||
Additional Information | N/A | ||||||||
Attached Files | |||||||||
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TIHan (reporter) 2012-03-25 14:43 |
It seems clients are blocked from joining during an intermission. Is that intentionally, if so - this bug can be closed. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-08-22 10:54 | Frits | New Issue | |
2012-03-25 02:48 | TIHan | Assigned To | => TIHan |
2012-03-25 02:48 | TIHan | Status | new => assigned |
2012-03-25 14:43 | TIHan | Note Added: 0002891 | |
2012-03-25 16:30 | Torr Samaho | Note Added: 0002893 | |
2012-03-25 16:52 | Torr Samaho | Note Deleted: 0002893 | |
2012-03-25 16:52 | Torr Samaho | Status | assigned => closed |
2012-03-25 16:52 | Torr Samaho | Assigned To | TIHan => |
2012-03-25 16:52 | Torr Samaho | Resolution | open => unable to reproduce |
2012-03-25 16:58 | Torr Samaho | Relationship added | related to 0000325 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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