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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000543 | Zandronum | [All Projects] Suggestion | public | 2011-07-31 10:48 | 2012-03-11 17:46 | ||||
| Reporter | TIHan | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000543: AmmoFactor CVAR | ||||||||
| Description | Since there (could!) be a WeaponDamageFactor, the use for that CVAR can be used to make monsters harder to kill; well there can be cases where double ammo could be too less or too much to kill those monsters, so here is AmmoFactor! Main Code:'http://pastebin.com/4bVnzm8b [^]' Used:'http://pastebin.com/y4My8jTh [^]' I wish I could simply make a diff file, but since the newer source potentially is different than what I am using, all I can really do is show you where the changes are. Just look for "//[TIHan]" comments. | ||||||||
| Attached Files | |||||||||
Notes |
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TIHan (reporter) 2012-03-11 03:07 |
Cancel this suggestion please. Reason why as we do not need to dynamically alter the game like this. |
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Torr Samaho (administrator) 2012-03-11 17:46 |
Closed on request. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-07-31 10:48 | TIHan | New Issue | |
| 2012-03-11 03:07 | TIHan | Note Added: 0002782 | |
| 2012-03-11 17:46 | Torr Samaho | Note Added: 0002787 | |
| 2012-03-11 17:46 | Torr Samaho | Status | new => closed |
| 2012-03-11 17:46 | Torr Samaho | Resolution | open => no change required |
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