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IDProjectCategoryView StatusDate SubmittedLast Update
0000536Zandronum[All Projects] Bugpublic2011-07-28 16:442018-09-30 19:51
ReporterIjon Tichy 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformLinuxOSUbuntuOS Version10.04 x86
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000536: Point pushers/pullers stop working on map reset
DescriptionPoint pushers and pullers will work until the map is reset. After that, they stop doing anything.
Steps To Reproduce1. Start up an LMS game in the attached WAD on map 'dur'.
2. Join and 'addbot'.
3. Wait for the countdown to end.
Attached Files? file icon test.wad [^] (1,755 bytes) 2011-07-28 16:44
? file icon durrmap.wad [^] (690,538 bytes) 2011-07-28 18:34
? file icon badpushers.wad [^] (7,143 bytes) 2011-07-29 00:22

- Relationships

-  Notes
User avatar (0001986)
unknownna (updater)
2011-07-28 17:30

This seems to be a user error. The pusher thing isn't marked to appear in DM modes so it has no effect in DM modes, neither before nor after map resets.
User avatar (0001987)
Ijon Tichy (reporter)
2011-07-28 18:27
edited on: 2011-07-28 18:28

Well, that was my error, but it doesn't explain a map I'm working on (for the Hangman thingy) - the point pullers and pushers in it are set to appear in deathmatch, but they don't do anything once the round actually starts. It works fine in single-player and deathmatch.

Once I set the point pusher in the test map to Deathmatch, it worked fine in LMS, though. And I couldn've sworn that, even with it not set to appear in Deathmatch, it still pushed me...

User avatar (0001988)
Ijon Tichy (reporter)
2011-07-28 18:34
edited on: 2011-07-29 00:05

Well, it's not appearing any more, but the issue is still present within the map I'm working on (see durrmap.wad, map is durrr (I didn't feel that creative)). Once the warm-up ends (on Survival or LMS), the pushers and pullers seem to not exist, even when you give yourself the 'YesPull' item (at first, you're given a 'NoPull' item, so the pushers and pullers don't affect you). 'puke 11 4' makes it even more apparent - during the warm-up, you get shot out of your room, but after the warm-up... you don't.

Edit: It's not an ACS issue - removing the ACS did nothing.

User avatar (0001991)
Ijon Tichy (reporter)
2011-07-29 00:22

Okay, I've isolated the problem. If the Z Height of a point pusher/puller is not 0, it stops working on a map reset. See badpushers.wad.
User avatar (0002470)
Torr Samaho (administrator)
2012-01-16 19:59
edited on: 2012-01-16 20:00

This turned out to be a pretty nasty issue. The map reset doesn't touch any of the DPusher instances at all. Since I don't want to change this (at least not right now), I added a workaround that should fix the problems with PointPushers and Pullers. Please test this binary.

User avatar (0002518)
Ijon Tichy (reporter)
2012-01-22 05:29

Mind providing a Linux binary (32-bit)? skulltag.exe lags too much in Wine to get past the title screen, not to mention screwing up the screen resolution.
User avatar (0002520)
Torr Samaho (administrator)
2012-01-22 19:16

Alright, here is a 32bit Linux binary.
User avatar (0002528)
Ijon Tichy (reporter)
2012-01-22 20:46

Okay, that fixed it.
User avatar (0002529)
Torr Samaho (administrator)
2012-01-22 21:22

Thanks for testing!

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- Issue History
Date Modified Username Field Change
2011-07-28 16:44 Ijon Tichy New Issue
2011-07-28 16:44 Ijon Tichy File Added: test.wad
2011-07-28 17:30 unknownna Note Added: 0001986
2011-07-28 17:30 unknownna Status new => feedback
2011-07-28 18:27 Ijon Tichy Note Added: 0001987
2011-07-28 18:27 Ijon Tichy Status feedback => new
2011-07-28 18:28 Ijon Tichy Note Edited: 0001987 View Revisions
2011-07-28 18:34 Ijon Tichy Note Added: 0001988
2011-07-28 18:34 Ijon Tichy File Added: durrmap.wad
2011-07-29 00:05 Ijon Tichy Note Edited: 0001988 View Revisions
2011-07-29 00:22 Ijon Tichy Note Added: 0001991
2011-07-29 00:22 Ijon Tichy File Added: badpushers.wad
2011-07-29 01:39 unknownna Status new => confirmed
2012-01-16 19:59 Torr Samaho Note Added: 0002470
2012-01-16 20:00 Torr Samaho Note Edited: 0002470 View Revisions
2012-01-16 20:00 Torr Samaho Note Revision Dropped: 2470: 0001246
2012-01-16 20:00 Torr Samaho Assigned To => Torr Samaho
2012-01-16 20:00 Torr Samaho Status confirmed => feedback
2012-01-22 05:29 Ijon Tichy Note Added: 0002518
2012-01-22 05:29 Ijon Tichy Status feedback => assigned
2012-01-22 19:16 Torr Samaho Note Added: 0002520
2012-01-22 19:16 Torr Samaho Status assigned => feedback
2012-01-22 20:46 Ijon Tichy Note Added: 0002528
2012-01-22 20:46 Ijon Tichy Status feedback => assigned
2012-01-22 21:22 Torr Samaho Note Added: 0002529
2012-01-22 21:22 Torr Samaho Status assigned => resolved
2012-01-22 21:22 Torr Samaho Fixed in Version => 1.0
2012-01-22 21:22 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:51 Blzut3 Status resolved => closed






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