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IDProjectCategoryView StatusDate SubmittedLast Update
0000533Zandronum[All Projects] Suggestionpublic2011-07-28 07:252014-08-05 19:01
ReporterDark-Assassin 
Assigned ToTorr Samaho 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000533: Live Onscreen countdown time for timed matches.
DescriptionA simple suggestion.
Just shows the countdown until the match ends somewhere on the screen.
It shouldn't matter where as long as it isn't overlapping anything.

This would be helpful in quickly checking the time remaining easily.
The current way is to use +showscores, but that includes pushing a button.
Should also help those who don't know how to check the remaining time left.

Additional InformationToggleable via cvar, default to True.
Attached Files

- Relationships
has duplicate 0001893new HUD Timer 

-  Notes
User avatar (0001979)
Dark-Assassin (administrator)
2011-07-28 07:25

Sorry, was supposed to be Feature, not Text.
User avatar (0001980)
Qent (updater)
2011-07-28 07:40

Sure.... Right now I have a bind that keeps the scores up, and I'll be using that anyway.
User avatar (0002247)
Devon (reporter)
2011-10-14 22:19

Love that idea.
User avatar (0009431)
Watermelon (developer)
2014-06-15 15:53

Is this like a HUD timer?
User avatar (0009825)
Dark-Assassin (administrator)
2014-07-02 22:18

Basically, yes.
User avatar (0010124)
Torr Samaho (administrator)
2014-08-04 20:18

Can somebody draw into a screenshot where you'd like to have the timer?
User avatar (0010126)
Ijon Tichy (reporter)
2014-08-04 20:38
edited on: 2014-08-04 20:46

For the Skulltag and ZDoom HUD, I'd put it in the top-right corner, with the personal frag counter being moved to right below it.

Making this available to DrawString in SBARINFO (in both hh:mm:ss and mm:ss format) as timeleft and timeleft_nohours (or similar) would be the best solution, so that custom HUDs can put it where it fits.

Edit: I suppose if timelimit is 0, the time could simply not be drawn. That, or a new block, HasTimeLimit or TimeLeft {==,!=,>,<,>=,<=} [tics] could be added, with -1 being "no time limit" for the latter case.

Edit2: Similarly, you could have ticsleft, secondsleft, minutesleft, and hoursleft available to DrawNumber. If you do this, then the DrawString stuff is optional.
If only DrawNumber supported arithmetic...

User avatar (0010129)
Catastrophe (reporter)
2014-08-04 23:56
edited on: 2014-08-04 23:58

Well private CTF has it set here on the bottom left corner:'http://i.imgur.com/93G0BRI.png [^]'

I think that is a perfectly fine spot as it is near important information such as lives left, team points, health, etc. I'd rather not have to glance over to the top right corner of my screen as it is not efficient.

User avatar (0010131)
Leonard (developer)
2014-08-05 19:01

Just as catastrophe said.
And don't forget to do the althud too please.

Issue Community Support
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Supporters: ZzZombo Combinebobnt Leonard Ru5tK1ng Argentum unknownna
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-07-28 07:25 Dark-Assassin New Issue
2011-07-28 07:25 Dark-Assassin Note Added: 0001979
2011-07-28 07:40 Qent Note Added: 0001980
2011-07-28 07:40 unknownna Severity text => feature
2011-10-14 22:19 Devon Note Added: 0002247
2014-03-07 05:44 Dark-Assassin Note Added: 0008345
2014-03-07 12:59 Dusk Note Deleted: 0008345
2014-06-15 15:53 Watermelon Note Added: 0009431
2014-06-15 15:53 Watermelon Status new => feedback
2014-07-02 22:18 Dark-Assassin Note Added: 0009825
2014-07-02 22:18 Dark-Assassin Status feedback => new
2014-08-04 20:16 Torr Samaho Relationship added has duplicate 0001893
2014-08-04 20:18 Torr Samaho Note Added: 0010124
2014-08-04 20:38 Ijon Tichy Note Added: 0010126
2014-08-04 20:44 Ijon Tichy Note Edited: 0010126 View Revisions
2014-08-04 20:46 Ijon Tichy Note Edited: 0010126 View Revisions
2014-08-04 23:56 Catastrophe Note Added: 0010129
2014-08-04 23:56 Catastrophe Note Edited: 0010129 View Revisions
2014-08-04 23:57 Catastrophe Note Edited: 0010129 View Revisions
2014-08-04 23:58 Catastrophe Note Edited: 0010129 View Revisions
2014-08-05 18:00 Torr Samaho Assigned To => Torr Samaho
2014-08-05 18:00 Torr Samaho Status new => assigned
2014-08-05 19:01 Leonard Note Added: 0010131






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