MantisBT - Zandronum
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0000533Zandronum[All Projects] Suggestionpublic2011-07-28 07:252014-08-05 19:01
Dark-Assassin 
Torr Samaho 
normalfeatureN/A
assignedopen 
 
 
0000533: Live Onscreen countdown time for timed matches.
A simple suggestion.
Just shows the countdown until the match ends somewhere on the screen.
It shouldn't matter where as long as it isn't overlapping anything.

This would be helpful in quickly checking the time remaining easily.
The current way is to use +showscores, but that includes pushing a button.
Should also help those who don't know how to check the remaining time left.

Toggleable via cvar, default to True.
No tags attached.
has duplicate 0001893new  HUD Timer 
Issue History
2011-07-28 07:25Dark-AssassinNew Issue
2011-07-28 07:25Dark-AssassinNote Added: 0001979
2011-07-28 07:40QentNote Added: 0001980
2011-07-28 07:40unknownnaSeveritytext => feature
2011-10-14 22:19DevonNote Added: 0002247
2014-03-07 05:44Dark-AssassinNote Added: 0008345
2014-03-07 12:59DuskNote Deleted: 0008345
2014-06-15 15:53WatermelonNote Added: 0009431
2014-06-15 15:53WatermelonStatusnew => feedback
2014-07-02 22:18Dark-AssassinNote Added: 0009825
2014-07-02 22:18Dark-AssassinStatusfeedback => new
2014-08-04 20:16Torr SamahoRelationship addedhas duplicate 0001893
2014-08-04 20:18Torr SamahoNote Added: 0010124
2014-08-04 20:38Ijon TichyNote Added: 0010126
2014-08-04 20:44Ijon TichyNote Edited: 0010126bug_revision_view_page.php?bugnote_id=10126#r5489
2014-08-04 20:46Ijon TichyNote Edited: 0010126bug_revision_view_page.php?bugnote_id=10126#r5490
2014-08-04 23:56CatastropheNote Added: 0010129
2014-08-04 23:56CatastropheNote Edited: 0010129bug_revision_view_page.php?bugnote_id=10129#r5492
2014-08-04 23:57CatastropheNote Edited: 0010129bug_revision_view_page.php?bugnote_id=10129#r5493
2014-08-04 23:58CatastropheNote Edited: 0010129bug_revision_view_page.php?bugnote_id=10129#r5494
2014-08-05 18:00Torr SamahoAssigned To => Torr Samaho
2014-08-05 18:00Torr SamahoStatusnew => assigned
2014-08-05 19:01LeonardNote Added: 0010131

Notes
(0001979)
Dark-Assassin   
2011-07-28 07:25   
Sorry, was supposed to be Feature, not Text.
(0001980)
Qent   
2011-07-28 07:40   
Sure.... Right now I have a bind that keeps the scores up, and I'll be using that anyway.
(0002247)
Devon   
2011-10-14 22:19   
Love that idea.
(0009431)
Watermelon   
2014-06-15 15:53   
Is this like a HUD timer?
(0009825)
Dark-Assassin   
2014-07-02 22:18   
Basically, yes.
(0010124)
Torr Samaho   
2014-08-04 20:18   
Can somebody draw into a screenshot where you'd like to have the timer?
(0010126)
Ijon Tichy   
2014-08-04 20:38   
(edited on: 2014-08-04 20:46)
For the Skulltag and ZDoom HUD, I'd put it in the top-right corner, with the personal frag counter being moved to right below it.

Making this available to DrawString in SBARINFO (in both hh:mm:ss and mm:ss format) as timeleft and timeleft_nohours (or similar) would be the best solution, so that custom HUDs can put it where it fits.

Edit: I suppose if timelimit is 0, the time could simply not be drawn. That, or a new block, HasTimeLimit or TimeLeft {==,!=,>,<,>=,<=} [tics] could be added, with -1 being "no time limit" for the latter case.

Edit2: Similarly, you could have ticsleft, secondsleft, minutesleft, and hoursleft available to DrawNumber. If you do this, then the DrawString stuff is optional.
If only DrawNumber supported arithmetic...

(0010129)
Catastrophe   
2014-08-04 23:56   
(edited on: 2014-08-04 23:58)
Well private CTF has it set here on the bottom left corner:'http://i.imgur.com/93G0BRI.png [^]'

I think that is a perfectly fine spot as it is near important information such as lives left, team points, health, etc. I'd rather not have to glance over to the top right corner of my screen as it is not efficient.

(0010131)
Leonard   
2014-08-05 19:01   
Just as catastrophe said.
And don't forget to do the althud too please.