MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000533 | Zandronum | [All Projects] Suggestion | public | 2011-07-28 07:25 | 2014-08-05 19:01 |
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Reporter | Dark-Assassin | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | assigned | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000533: Live Onscreen countdown time for timed matches. |
Description | A simple suggestion.
Just shows the countdown until the match ends somewhere on the screen.
It shouldn't matter where as long as it isn't overlapping anything.
This would be helpful in quickly checking the time remaining easily.
The current way is to use +showscores, but that includes pushing a button.
Should also help those who don't know how to check the remaining time left.
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Steps To Reproduce | |
Additional Information | Toggleable via cvar, default to True. |
Tags | No tags attached. |
Relationships | has duplicate | 0001893 | new | | HUD Timer |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-07-28 07:25 | Dark-Assassin | New Issue | |
2011-07-28 07:25 | Dark-Assassin | Note Added: 0001979 | |
2011-07-28 07:40 | Qent | Note Added: 0001980 | |
2011-07-28 07:40 | unknownna | Severity | text => feature |
2011-10-14 22:19 | Devon | Note Added: 0002247 | |
2014-03-07 05:44 | Dark-Assassin | Note Added: 0008345 | |
2014-03-07 12:59 | Dusk | Note Deleted: 0008345 | |
2014-06-15 15:53 | Watermelon | Note Added: 0009431 | |
2014-06-15 15:53 | Watermelon | Status | new => feedback |
2014-07-02 22:18 | Dark-Assassin | Note Added: 0009825 | |
2014-07-02 22:18 | Dark-Assassin | Status | feedback => new |
2014-08-04 20:16 | Torr Samaho | Relationship added | has duplicate 0001893 |
2014-08-04 20:18 | Torr Samaho | Note Added: 0010124 | |
2014-08-04 20:38 | Ijon Tichy | Note Added: 0010126 | |
2014-08-04 20:44 | Ijon Tichy | Note Edited: 0010126 | bug_revision_view_page.php?bugnote_id=10126#r5489 |
2014-08-04 20:46 | Ijon Tichy | Note Edited: 0010126 | bug_revision_view_page.php?bugnote_id=10126#r5490 |
2014-08-04 23:56 | Catastrophe | Note Added: 0010129 | |
2014-08-04 23:56 | Catastrophe | Note Edited: 0010129 | bug_revision_view_page.php?bugnote_id=10129#r5492 |
2014-08-04 23:57 | Catastrophe | Note Edited: 0010129 | bug_revision_view_page.php?bugnote_id=10129#r5493 |
2014-08-04 23:58 | Catastrophe | Note Edited: 0010129 | bug_revision_view_page.php?bugnote_id=10129#r5494 |
2014-08-05 18:00 | Torr Samaho | Assigned To | => Torr Samaho |
2014-08-05 18:00 | Torr Samaho | Status | new => assigned |
2014-08-05 19:01 | Leonard | Note Added: 0010131 | |
Notes |
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Sorry, was supposed to be Feature, not Text. |
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(0001980)
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Qent
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2011-07-28 07:40
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Sure.... Right now I have a bind that keeps the scores up, and I'll be using that anyway. |
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(0002247)
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Devon
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2011-10-14 22:19
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Is this like a HUD timer? |
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Can somebody draw into a screenshot where you'd like to have the timer? |
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(0010126)
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Ijon Tichy
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2014-08-04 20:38
(edited on: 2014-08-04 20:46) |
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For the Skulltag and ZDoom HUD, I'd put it in the top-right corner, with the personal frag counter being moved to right below it.
Making this available to DrawString in SBARINFO (in both hh:mm:ss and mm:ss format) as timeleft and timeleft_nohours (or similar) would be the best solution, so that custom HUDs can put it where it fits.
Edit: I suppose if timelimit is 0, the time could simply not be drawn. That, or a new block, HasTimeLimit or TimeLeft {==,!=,>,<,>=,<=} [tics] could be added, with -1 being "no time limit" for the latter case.
Edit2: Similarly, you could have ticsleft, secondsleft, minutesleft, and hoursleft available to DrawNumber. If you do this, then the DrawString stuff is optional.
If only DrawNumber supported arithmetic...
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(0010129)
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Catastrophe
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2014-08-04 23:56
(edited on: 2014-08-04 23:58) |
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Well private CTF has it set here on the bottom left corner:'http://i.imgur.com/93G0BRI.png [^]'
I think that is a perfectly fine spot as it is near important information such as lives left, team points, health, etc. I'd rather not have to glance over to the top right corner of my screen as it is not efficient.
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Just as catastrophe said.
And don't forget to do the althud too please. |
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