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IDProjectCategoryView StatusDate SubmittedLast Update
0000527Zandronum[All Projects] Suggestionpublic2011-07-26 09:522018-09-30 22:28
ReporterTribeam 
Assigned ToTorr Samaho 
PrioritylowSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version3.0Fixed in Version3.0 
Summary0000527: A_SetScale
DescriptionThis feature is not within ZDoom...yet/if ever

A_SetScaleX(int scale)
A_SetScaleY(int scale)

Decorate action function to dynamicly change the size of an actor's sprite at will.

Reasons:
- Should reduce bandwidth by a lot by skipping the hack version of this effect which requires you to delete and respawn a different actor each tick(at least I think it would, I don't know, I'm not a coder heh)

- Skips using the second method of this effect which requires ACS and morphing an actor to 1 different actor each tick
Additional InformationI set the priority on this to low cause I don't know how hard it'd be to add this, or if it's even possible.
Attached Files

- Relationships
has duplicate 0000861closed A_SetScale support for Decorate 
has duplicate 0001610closed Backport A_SetScale 
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0001964)
unknownna (updater)
2011-07-26 11:59

> This feature is not within ZDoom...yet/if ever

'http://zdoom.org/wiki/A_SetScale [^]'

A_SetScale (float scaleX[, float scaleY]) (development version r3000+ only)

Changes the calling actor's visual scale. This does not affect the actual collision box and is mainly intended for special effects actors, such as a puff of smoke gradually dissipating by expansion (in combination with A_FadeOut) or a mote of light shrinking and disappearing.
User avatar (0010874)
StrikerMan780 (reporter)
2014-11-12 20:47

I desperately need this if I'm going to avoid a lot of memory consumption for what I plan on doing soon.
User avatar (0012253)
StrikerMan780 (reporter)
2015-05-11 23:31

Testing online and off, this works great.
User avatar (0012257)
StrikerMan780 (reporter)
2015-05-12 07:19
edited on: 2015-05-12 07:28

EDIT: Never mind, I'm stupid. Turns out I had something really odd fucked up with my code, it's fine.


Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: jwaffe katZune Tux Combinebobnt Frits Zom-B
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-07-26 09:52 Tribeam New Issue
2011-07-26 11:59 unknownna Note Added: 0001964
2013-10-15 21:43 Arco Relationship added has duplicate 0000861
2013-12-12 16:40 Qent Relationship added has duplicate 0001610
2013-12-24 23:40 Dusk Status new => acknowledged
2013-12-24 23:41 Dusk Resolution open => backport later
2014-11-12 20:47 StrikerMan780 Note Added: 0010874
2015-04-04 20:28 Arco Relationship added child of 0002172
2015-04-05 08:13 WaTaKiD Target Version => 3.0
2015-05-09 13:56 Dusk Status acknowledged => assigned
2015-05-09 13:56 Dusk Assigned To => Torr Samaho
2015-05-09 13:58 Dusk Status assigned => needs testing
2015-05-11 23:31 StrikerMan780 Note Added: 0012253
2015-05-12 05:56 WaTaKiD Status needs testing => resolved
2015-05-12 05:56 WaTaKiD Resolution backport later => fixed
2015-05-12 05:56 WaTaKiD Fixed in Version => 3.0
2015-05-12 07:18 WaTaKiD Status resolved => feedback
2015-05-12 07:18 WaTaKiD Resolution fixed => reopened
2015-05-12 07:19 StrikerMan780 Note Added: 0012257
2015-05-12 07:24 WaTaKiD Fixed in Version 3.0 =>
2015-05-12 07:27 StrikerMan780 Note Edited: 0012257 View Revisions
2015-05-12 07:28 StrikerMan780 Note Edited: 0012257 View Revisions
2015-05-12 07:34 WaTaKiD Status feedback => resolved
2015-05-12 07:34 WaTaKiD Resolution reopened => fixed
2015-05-12 07:34 WaTaKiD Fixed in Version => 3.0
2018-09-30 22:28 Blzut3 Status resolved => closed






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