MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000527 | Zandronum | [All Projects] Suggestion | public | 2011-07-26 09:52 | 2018-09-30 22:28 |
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Reporter | Tribeam | |
Assigned To | Torr Samaho | |
Priority | low | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0000527: A_SetScale |
Description | This feature is not within ZDoom...yet/if ever
A_SetScaleX(int scale)
A_SetScaleY(int scale)
Decorate action function to dynamicly change the size of an actor's sprite at will.
Reasons:
- Should reduce bandwidth by a lot by skipping the hack version of this effect which requires you to delete and respawn a different actor each tick(at least I think it would, I don't know, I'm not a coder heh)
- Skips using the second method of this effect which requires ACS and morphing an actor to 1 different actor each tick |
Steps To Reproduce | |
Additional Information | I set the priority on this to low cause I don't know how hard it'd be to add this, or if it's even possible. |
Tags | 2.6 |
Relationships | has duplicate | 0000861 | closed | | A_SetScale support for Decorate | has duplicate | 0001610 | closed | | Backport A_SetScale | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-07-26 09:52 | Tribeam | New Issue | |
2011-07-26 11:59 | unknownna | Note Added: 0001964 | |
2013-10-15 21:43 | Arco | Relationship added | has duplicate 0000861 |
2013-12-12 16:40 | Qent | Relationship added | has duplicate 0001610 |
2013-12-24 23:40 | Dusk | Status | new => acknowledged |
2013-12-24 23:41 | Dusk | Resolution | open => backport later |
2014-11-12 20:47 | StrikerMan780 | Note Added: 0010874 | |
2015-04-04 20:28 | Arco | Relationship added | child of 0002172 |
2015-04-05 08:13 | WaTaKiD | Target Version | => 3.0 |
2015-05-09 13:56 | Dusk | Status | acknowledged => assigned |
2015-05-09 13:56 | Dusk | Assigned To | => Torr Samaho |
2015-05-09 13:58 | Dusk | Status | assigned => needs testing |
2015-05-11 23:31 | StrikerMan780 | Note Added: 0012253 | |
2015-05-12 05:56 | WaTaKiD | Status | needs testing => resolved |
2015-05-12 05:56 | WaTaKiD | Resolution | backport later => fixed |
2015-05-12 05:56 | WaTaKiD | Fixed in Version | => 3.0 |
2015-05-12 07:18 | WaTaKiD | Status | resolved => feedback |
2015-05-12 07:18 | WaTaKiD | Resolution | fixed => reopened |
2015-05-12 07:19 | StrikerMan780 | Note Added: 0012257 | |
2015-05-12 07:24 | WaTaKiD | Fixed in Version | 3.0 => |
2015-05-12 07:27 | StrikerMan780 | Note Edited: 0012257 | bug_revision_view_page.php?bugnote_id=12257#r7078 |
2015-05-12 07:28 | StrikerMan780 | Note Edited: 0012257 | bug_revision_view_page.php?bugnote_id=12257#r7079 |
2015-05-12 07:34 | WaTaKiD | Status | feedback => resolved |
2015-05-12 07:34 | WaTaKiD | Resolution | reopened => fixed |
2015-05-12 07:34 | WaTaKiD | Fixed in Version | => 3.0 |
2018-09-30 22:28 | Blzut3 | Status | resolved => closed |
Notes |
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> This feature is not within ZDoom...yet/if ever
'http://zdoom.org/wiki/A_SetScale [^]'
A_SetScale (float scaleX[, float scaleY]) (development version r3000+ only)
Changes the calling actor's visual scale. This does not affect the actual collision box and is mainly intended for special effects actors, such as a puff of smoke gradually dissipating by expansion (in combination with A_FadeOut) or a mote of light shrinking and disappearing. |
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I desperately need this if I'm going to avoid a lot of memory consumption for what I plan on doing soon. |
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Testing online and off, this works great. |
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(0012257)
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StrikerMan780
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2015-05-12 07:19
(edited on: 2015-05-12 07:28) |
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EDIT: Never mind, I'm stupid. Turns out I had something really odd fucked up with my code, it's fine.
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