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0000527Zandronum[All Projects] Suggestionpublic2011-07-26 09:522018-09-30 22:28
Tribeam 
Torr Samaho 
lowfeatureN/A
closedfixed 
 
3.03.0 
0000527: A_SetScale
This feature is not within ZDoom...yet/if ever

A_SetScaleX(int scale)
A_SetScaleY(int scale)

Decorate action function to dynamicly change the size of an actor's sprite at will.

Reasons:
- Should reduce bandwidth by a lot by skipping the hack version of this effect which requires you to delete and respawn a different actor each tick(at least I think it would, I don't know, I'm not a coder heh)

- Skips using the second method of this effect which requires ACS and morphing an actor to 1 different actor each tick
I set the priority on this to low cause I don't know how hard it'd be to add this, or if it's even possible.
2.6
has duplicate 0000861closed  A_SetScale support for Decorate 
has duplicate 0001610closed  Backport A_SetScale 
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
Issue History
2011-07-26 09:52TribeamNew Issue
2011-07-26 11:59unknownnaNote Added: 0001964
2013-10-15 21:43ArcoRelationship addedhas duplicate 0000861
2013-12-12 16:40QentRelationship addedhas duplicate 0001610
2013-12-24 23:40DuskStatusnew => acknowledged
2013-12-24 23:41DuskResolutionopen => backport later
2014-11-12 20:47StrikerMan780Note Added: 0010874
2015-04-04 20:28ArcoRelationship addedchild of 0002172
2015-04-05 08:13WaTaKiDTarget Version => 3.0
2015-05-09 13:56DuskStatusacknowledged => assigned
2015-05-09 13:56DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-05-11 23:31StrikerMan780Note Added: 0012253
2015-05-12 05:56WaTaKiDStatusneeds testing => resolved
2015-05-12 05:56WaTaKiDResolutionbackport later => fixed
2015-05-12 05:56WaTaKiDFixed in Version => 3.0
2015-05-12 07:18WaTaKiDStatusresolved => feedback
2015-05-12 07:18WaTaKiDResolutionfixed => reopened
2015-05-12 07:19StrikerMan780Note Added: 0012257
2015-05-12 07:24WaTaKiDFixed in Version3.0 =>
2015-05-12 07:27StrikerMan780Note Edited: 0012257bug_revision_view_page.php?bugnote_id=12257#r7078
2015-05-12 07:28StrikerMan780Note Edited: 0012257bug_revision_view_page.php?bugnote_id=12257#r7079
2015-05-12 07:34WaTaKiDStatusfeedback => resolved
2015-05-12 07:34WaTaKiDResolutionreopened => fixed
2015-05-12 07:34WaTaKiDFixed in Version => 3.0
2018-09-30 22:28Blzut3Statusresolved => closed

Notes
(0001964)
unknownna   
2011-07-26 11:59   
> This feature is not within ZDoom...yet/if ever

'http://zdoom.org/wiki/A_SetScale [^]'

A_SetScale (float scaleX[, float scaleY]) (development version r3000+ only)

Changes the calling actor's visual scale. This does not affect the actual collision box and is mainly intended for special effects actors, such as a puff of smoke gradually dissipating by expansion (in combination with A_FadeOut) or a mote of light shrinking and disappearing.
(0010874)
StrikerMan780   
2014-11-12 20:47   
I desperately need this if I'm going to avoid a lot of memory consumption for what I plan on doing soon.
(0012253)
StrikerMan780   
2015-05-11 23:31   
Testing online and off, this works great.
(0012257)
StrikerMan780   
2015-05-12 07:19   
(edited on: 2015-05-12 07:28)
EDIT: Never mind, I'm stupid. Turns out I had something really odd fucked up with my code, it's fine.