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IDProjectCategoryView StatusDate SubmittedLast Update
0000514Zandronum[All Projects] Bugpublic2011-07-12 15:362018-09-30 19:56
Reporterrico345 
Assigned ToTorr Samaho 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000514: CustomInventory not remove when restart Survival Cooperative (Multiplayer) also can't pick up
DescriptionIf summoned or already disposed CustomInventory don't make problem.
It can pick up and it will be remove when all players dead and restart map(in Survival Cooperative).
But if thrown by monster(I used A_SpawnItemEx), it can't pick up also it doesn' remove when restart!
Its working correctly in Singleplayer, not just work Multiplayer. (Not Offline)
I think its kind of bug...
Steps To Reproduce1. Make Own Server. Setting -> Survival Cooperative
2. Enable cheats
3. Summon "ChaingunGuy" in console
4. Kill him
5. He will drop Chaingun and custom maded Minigun(named "M134_Thrown", type is CustomInventory. It will give "Minigun" if player pickup)
6. Check Pick up "M134_Thrown" is possible
7. type "Kill" in console (SUICIDE)
8. Skulltag will restart current match
9. Check (Minigun was not removed)
Additional InformationNo additional information.
Thanks.
Attached Files? file icon Exam.wad [^] (106,152 bytes) 2011-07-12 15:36

- Relationships

-  Notes
User avatar (0001883)
unknownna (updater)
2011-07-12 16:34

Duplicate of:

* Client-side Actors On Map Reset

TNT1 A 0 A_SpawnItemEx("M134_Thrown",45,0,30,0,0,0,0,128,0)


The item has SXF_CLIENTSIDE applied to it.

Change:

TNT1 A 0 A_SpawnItemEx("M134_Thrown",45,0,30,0,0,0,0,128,0)


To:

TNT1 A 0 A_SpawnItemEx("M134_Thrown",45,0,30,0,0,0,0,0,0)
User avatar (0002512)
Torr Samaho (administrator)
2012-01-21 19:53

This should remove CLIENTSIDEONLY actors when the map is reset.
User avatar (0002516)
Hypnotoad (reporter)
2012-01-22 00:49

Just tested with Wartorn, we can confirm the actor is removed after map restart. We still can't pick up the item if it is dropped by chaingundude, not sure if that is simply user error on his end however.
User avatar (0002519)
Torr Samaho (administrator)
2012-01-22 19:14

> We still can't pick up the item if it is dropped by chaingundude, not sure if that is simply user error on his end however.

As I said when introducing the CLIENTSIDEONLY flag, it may only be used on actors that don't affect the game in any way (visuals aside). Thus they can't be picked up. So this is a user error. As long as the reset works, we can consider this to be resolved.

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- Issue History
Date Modified Username Field Change
2011-07-12 15:36 rico345 New Issue
2011-07-12 15:36 rico345 File Added: Exam.wad
2011-07-12 16:34 unknownna Note Added: 0001883
2012-01-21 19:53 Torr Samaho Note Added: 0002512
2012-01-21 19:54 Torr Samaho Assigned To => Torr Samaho
2012-01-21 19:54 Torr Samaho Status new => feedback
2012-01-22 00:49 Hypnotoad Note Added: 0002516
2012-01-22 19:14 Torr Samaho Note Added: 0002519
2012-01-22 19:14 Torr Samaho Status feedback => resolved
2012-01-22 19:14 Torr Samaho Fixed in Version => 1.0
2012-01-22 19:14 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:56 Blzut3 Status resolved => closed






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