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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000499 | Zandronum | [All Projects] Suggestion | public | 2011-06-20 22:11 | 2012-03-27 19:37 | ||||
Reporter | _Blades_ | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | 98d | |||||||
Summary | 0000499: Surround Sound Capability | ||||||||
Description | Is this an improvement to an already-existing feature, or a new feature entirely? improvement If an improvement, what original feature is it improving upon? Sound / Ability to detect direction of object producing sound How would this work? selection from options in sound menu Can you give an example in how useful this feature would be? A feature like this would be *great* for mods such as All Out War 2.. trying to pinpoint the origin of c4 or a beacon, | ||||||||
Attached Files | |||||||||
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_Blades_ (reporter) 2011-07-23 17:30 |
man that sounds like a great idea! |
_Blades_ (reporter) 2011-07-25 21:07 |
I agree! |
unknownna (updater) 2011-07-25 23:02 edited on: 2011-07-25 23:05 |
From what I can tell (G)ZDoom/Skulltag already supports surround sounds. Go to "Options -> Sound Options -> Speaker Mode" and set your preference there. You can also try to enable the HRTF filter.beacon/ionbeep com_ion_ According to the code, the sound starts to drop-off in volume when you're 2000 map units away from the source. This can make it difficult to pinpoint the location of the beacon, but it seems to be the intended behavior. If you wish to have this changed you're going to have to talk to the AOW2 developers here and/or here. 'http://zdoom.org/wiki/SNDINFO [^]' $rolloff soundname <type> Sets the attenuation for the sound. <mindist> (default 200) is the distance from the center of the sound trigger at which the sound is played at full volume, after which the sound drops off in volume until it hits <maxdist> (default 1200) is the distance at which the sound becomes inaudible. This allows different sound curves to be defined on a per-item basis. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-06-20 22:11 | _Blades_ | New Issue | |
2011-07-23 17:30 | _Blades_ | Note Added: 0001929 | |
2011-07-25 21:07 | _Blades_ | Note Added: 0001956 | |
2011-07-25 23:02 | unknownna | Note Added: 0001957 | |
2011-07-25 23:05 | unknownna | Note Edited: 0001957 | View Revisions |
2012-03-27 19:37 | unknownna | Status | new => closed |
2012-03-27 19:37 | unknownna | Resolution | open => no change required |
2012-03-27 19:37 | unknownna | Fixed in Version | => 98d |
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