MantisBT - Zandronum
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0000499Zandronum[All Projects] Suggestionpublic2011-06-20 22:112012-03-27 19:37
_Blades_ 
 
normalminorhave not tried
closedno change required 
MicrosoftWindowsXP/Vista/7
 
98d 
0000499: Surround Sound Capability
Is this an improvement to an already-existing feature, or a new feature entirely?
improvement

If an improvement, what original feature is it improving upon?
Sound / Ability to detect direction of object producing sound

How would this work?
selection from options in sound menu

Can you give an example in how useful this feature would be?
A feature like this would be *great* for mods such as All Out War 2.. trying to pinpoint the origin of c4 or a beacon,
No tags attached.
Issue History
2011-06-20 22:11_Blades_New Issue
2011-07-23 17:30_Blades_Note Added: 0001929
2011-07-25 21:07_Blades_Note Added: 0001956
2011-07-25 23:02unknownnaNote Added: 0001957
2011-07-25 23:05unknownnaNote Edited: 0001957bug_revision_view_page.php?bugnote_id=1957#r993
2012-03-27 19:37unknownnaStatusnew => closed
2012-03-27 19:37unknownnaResolutionopen => no change required
2012-03-27 19:37unknownnaFixed in Version => 98d

Notes
(0001929)
_Blades_   
2011-07-23 17:30   
man that sounds like a great idea!
(0001956)
_Blades_   
2011-07-25 21:07   
I agree!
(0001957)
unknownna   
2011-07-25 23:02   
(edited on: 2011-07-25 23:05)
From what I can tell (G)ZDoom/Skulltag already supports surround sounds. Go to "Options -> Sound Options -> Speaker Mode" and set your preference there. You can also try to enable the HRTF filter.

beacon/ionbeep com_ion_
beacon/nukebeep com_nuke
$rolloff beacon/ionbeep 2000 5000
$rolloff beacon/nukebeep 2000 5000


According to the code, the sound starts to drop-off in volume when you're 2000 map units away from the source. This can make it difficult to pinpoint the location of the beacon, but it seems to be the intended behavior. If you wish to have this changed you're going to have to talk to the AOW2 developers here and/or here.

'http://zdoom.org/wiki/SNDINFO [^]'

$rolloff soundname <type>

Sets the attenuation for the sound. <mindist> (default 200) is the distance from the center of the sound trigger at which the sound is played at full volume, after which the sound drops off in volume until it hits <maxdist> (default 1200) is the distance at which the sound becomes inaudible. This allows different sound curves to be defined on a per-item basis.