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IDProjectCategoryView StatusDate SubmittedLast Update
0000492Zandronum[All Projects] Bugpublic2011-06-12 16:072011-06-13 09:47
ReporterCommanderZ 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionsuspended 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000492: CheckActorClass always returns false
DescriptionACS function CheckActorClass is supposed to return true when actor with passed TID has the same class as the passed string. However it does seem to always return false.

The attached file has ACS with following code:

#library "RGH_ACS"
#include "zcommon.acs"

script 1 ENTER {
    delay(25);
    log(b:CheckActorClass(0,"DoomPlayer"));
}

It always prints 0 in Skulltag, ZDoom correctly prints 1.

The same happens with monsters.
Steps To ReproduceOpen attached WAD with any Doom IWAD.
Attached Files? file icon RGH-debug-skulltag.pk3 [^] (287 bytes) 2011-06-12 16:07

- Relationships

-  Notes
User avatar (0001783)
Torr Samaho (administrator)
2011-06-13 09:47

This function was added to ZDoom in revision 1915 and thus is not available in Skulltag yet. So it's not a bug but a missing feature.

Issue Community Support
This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2011-06-12 16:07 CommanderZ New Issue
2011-06-12 16:07 CommanderZ File Added: RGH-debug-skulltag.pk3
2011-06-13 09:47 Torr Samaho Note Added: 0001783
2011-06-13 09:47 Torr Samaho Status new => closed
2011-06-13 09:47 Torr Samaho Resolution open => suspended
2012-06-09 13:22 Torr Samaho Category General => Bug






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