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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000492 | Zandronum | [All Projects] Bug | public | 2011-06-12 16:07 | 2011-06-13 09:47 | ||||
Reporter | CommanderZ | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | suspended | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000492: CheckActorClass always returns false | ||||||||
Description | ACS function CheckActorClass is supposed to return true when actor with passed TID has the same class as the passed string. However it does seem to always return false. The attached file has ACS with following code: #library "RGH_ACS" #include "zcommon.acs" script 1 ENTER { delay(25); log(b:CheckActorClass(0,"DoomPlayer")); } It always prints 0 in Skulltag, ZDoom correctly prints 1. The same happens with monsters. | ||||||||
Steps To Reproduce | Open attached WAD with any Doom IWAD. | ||||||||
Attached Files | ![]() | ||||||||
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Torr Samaho (administrator) 2011-06-13 09:47 |
This function was added to ZDoom in revision 1915 and thus is not available in Skulltag yet. So it's not a bug but a missing feature. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-06-12 16:07 | CommanderZ | New Issue | |
2011-06-12 16:07 | CommanderZ | File Added: RGH-debug-skulltag.pk3 | |
2011-06-13 09:47 | Torr Samaho | Note Added: 0001783 | |
2011-06-13 09:47 | Torr Samaho | Status | new => closed |
2011-06-13 09:47 | Torr Samaho | Resolution | open => suspended |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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