MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000492 | Zandronum | [All Projects] Bug | public | 2011-06-12 16:07 | 2011-06-13 09:47 |
Reporter | CommanderZ | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | suspended | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000492: CheckActorClass always returns false | ||||
Description | ACS function CheckActorClass is supposed to return true when actor with passed TID has the same class as the passed string. However it does seem to always return false. The attached file has ACS with following code: #library "RGH_ACS" #include "zcommon.acs" script 1 ENTER { delay(25); log(b:CheckActorClass(0,"DoomPlayer")); } It always prints 0 in Skulltag, ZDoom correctly prints 1. The same happens with monsters. | ||||
Steps To Reproduce | Open attached WAD with any Doom IWAD. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=366&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-06-12 16:07 | CommanderZ | New Issue | |||
2011-06-12 16:07 | CommanderZ | File Added: RGH-debug-skulltag.pk3 | |||
2011-06-13 09:47 | Torr Samaho | Note Added: 0001783 | |||
2011-06-13 09:47 | Torr Samaho | Status | new => closed | ||
2011-06-13 09:47 | Torr Samaho | Resolution | open => suspended | ||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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