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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000460 | Zandronum | [All Projects] Bug | public | 2011-05-21 03:54 | 2018-09-30 20:02 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000460: "cl_showlargefragmessages" doesn't work if 1 win remains in (T)LMS | ||||||||
Description | No large frag messages are displayed on-screen if 1 win remains in (T)LMS. | ||||||||
Steps To Reproduce | 1. Start a (T)LMS server with winlimit set to 1. 2. Connect a client to the server. 3. Join the game. 4. Add some bots. 5. Let the warm-up countdown end. 6. Kill some bots. | ||||||||
Additional Information | This also happens in 98e. | ||||||||
Attached Files | |||||||||
Notes | |
(0001710) Torr Samaho (administrator) 2011-05-21 16:43 |
Seems to work fine for me. |
(0001713) unknownna (updater) 2011-05-21 18:55 |
It works if I start a server through skulltag.exe, but if I do it through IDE, the bug will be present. And it also happens when alwaysapplydmflags is set to 0. |
(0001718) Torr Samaho (administrator) 2011-05-21 21:29 |
Can you check which of the settings IDE makes triggers this? |
(0001730) unknownna (updater) 2011-05-22 05:03 |
IDE automatically sets fraglimit to the same value as winlimit. Set fraglimit to 1 to reproduce the issue. |
(0001732) Torr Samaho (administrator) 2011-05-22 15:27 |
Yeah, you are right, "fraglimit 1" causes this and it's independent of the winlimit value. This should fix the issue. I have also taken the opportunity and generalized the cl_showlargefragmessages code to make it ready for future extension. So please confirm that it's still working as intended in the other game modes. |
(0001738) unknownna (updater) 2011-05-22 20:03 |
> This should fix the issue. It fixed the issue. > So please confirm that it's still working as intended in the other game modes. It seems to work properly in all the other game modes. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-21 03:54 | unknownna | New Issue | |
2011-05-21 16:43 | Torr Samaho | Note Added: 0001710 | |
2011-05-21 16:44 | Torr Samaho | Status | new => feedback |
2011-05-21 18:55 | unknownna | Note Added: 0001713 | |
2011-05-21 18:55 | unknownna | Status | feedback => new |
2011-05-21 21:29 | Torr Samaho | Note Added: 0001718 | |
2011-05-21 21:29 | Torr Samaho | Status | new => feedback |
2011-05-22 05:03 | unknownna | Note Added: 0001730 | |
2011-05-22 05:03 | unknownna | Status | feedback => new |
2011-05-22 15:27 | Torr Samaho | Note Added: 0001732 | |
2011-05-22 15:27 | Torr Samaho | Assigned To | => Torr Samaho |
2011-05-22 15:27 | Torr Samaho | Status | new => feedback |
2011-05-22 20:03 | unknownna | Note Added: 0001738 | |
2011-05-22 20:03 | unknownna | Status | feedback => assigned |
2011-05-22 20:07 | Torr Samaho | Status | assigned => resolved |
2011-05-22 20:07 | Torr Samaho | Fixed in Version | => 1.0 |
2011-05-22 20:07 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 20:02 | Blzut3 | Status | resolved => closed |
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