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IDProjectCategoryView StatusDate SubmittedLast Update
0000460Zandronum[All Projects] Bugpublic2011-05-21 03:542018-09-30 20:02
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000460: "cl_showlargefragmessages" doesn't work if 1 win remains in (T)LMS
DescriptionNo large frag messages are displayed on-screen if 1 win remains in (T)LMS.
Steps To Reproduce1. Start a (T)LMS server with winlimit set to 1.
2. Connect a client to the server.
3. Join the game.
4. Add some bots.
5. Let the warm-up countdown end.
6. Kill some bots.
Additional InformationThis also happens in 98e.
Attached Files

- Relationships

-  Notes
User avatar (0001710)
Torr Samaho (administrator)
2011-05-21 16:43

Seems to work fine for me.
User avatar (0001713)
unknownna (updater)
2011-05-21 18:55

It works if I start a server through skulltag.exe, but if I do it through IDE, the bug will be present. And it also happens when alwaysapplydmflags is set to 0.
User avatar (0001718)
Torr Samaho (administrator)
2011-05-21 21:29

Can you check which of the settings IDE makes triggers this?
User avatar (0001730)
unknownna (updater)
2011-05-22 05:03

IDE automatically sets fraglimit to the same value as winlimit. Set fraglimit to 1 to reproduce the issue.
User avatar (0001732)
Torr Samaho (administrator)
2011-05-22 15:27

Yeah, you are right, "fraglimit 1" causes this and it's independent of the winlimit value. This should fix the issue. I have also taken the opportunity and generalized the cl_showlargefragmessages code to make it ready for future extension. So please confirm that it's still working as intended in the other game modes.
User avatar (0001738)
unknownna (updater)
2011-05-22 20:03

> This should fix the issue.

It fixed the issue.

> So please confirm that it's still working as intended in the other game modes.

It seems to work properly in all the other game modes.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2011-05-21 03:54 unknownna New Issue
2011-05-21 16:43 Torr Samaho Note Added: 0001710
2011-05-21 16:44 Torr Samaho Status new => feedback
2011-05-21 18:55 unknownna Note Added: 0001713
2011-05-21 18:55 unknownna Status feedback => new
2011-05-21 21:29 Torr Samaho Note Added: 0001718
2011-05-21 21:29 Torr Samaho Status new => feedback
2011-05-22 05:03 unknownna Note Added: 0001730
2011-05-22 05:03 unknownna Status feedback => new
2011-05-22 15:27 Torr Samaho Note Added: 0001732
2011-05-22 15:27 Torr Samaho Assigned To => Torr Samaho
2011-05-22 15:27 Torr Samaho Status new => feedback
2011-05-22 20:03 unknownna Note Added: 0001738
2011-05-22 20:03 unknownna Status feedback => assigned
2011-05-22 20:07 Torr Samaho Status assigned => resolved
2011-05-22 20:07 Torr Samaho Fixed in Version => 1.0
2011-05-22 20:07 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:02 Blzut3 Status resolved => closed






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