MantisBT - Zandronum
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0000460Zandronum[All Projects] Bugpublic2011-05-21 03:542018-09-30 20:02
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000460: "cl_showlargefragmessages" doesn't work if 1 win remains in (T)LMS
No large frag messages are displayed on-screen if 1 win remains in (T)LMS.
1. Start a (T)LMS server with winlimit set to 1.
2. Connect a client to the server.
3. Join the game.
4. Add some bots.
5. Let the warm-up countdown end.
6. Kill some bots.
This also happens in 98e.
No tags attached.
Issue History
2011-05-21 03:54unknownnaNew Issue
2011-05-21 16:43Torr SamahoNote Added: 0001710
2011-05-21 16:44Torr SamahoStatusnew => feedback
2011-05-21 18:55unknownnaNote Added: 0001713
2011-05-21 18:55unknownnaStatusfeedback => new
2011-05-21 21:29Torr SamahoNote Added: 0001718
2011-05-21 21:29Torr SamahoStatusnew => feedback
2011-05-22 05:03unknownnaNote Added: 0001730
2011-05-22 05:03unknownnaStatusfeedback => new
2011-05-22 15:27Torr SamahoNote Added: 0001732
2011-05-22 15:27Torr SamahoAssigned To => Torr Samaho
2011-05-22 15:27Torr SamahoStatusnew => feedback
2011-05-22 20:03unknownnaNote Added: 0001738
2011-05-22 20:03unknownnaStatusfeedback => assigned
2011-05-22 20:07Torr SamahoStatusassigned => resolved
2011-05-22 20:07Torr SamahoFixed in Version => 1.0
2011-05-22 20:07Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 20:02Blzut3Statusresolved => closed

Notes
(0001710)
Torr Samaho   
2011-05-21 16:43   
Seems to work fine for me.
(0001713)
unknownna   
2011-05-21 18:55   
It works if I start a server through skulltag.exe, but if I do it through IDE, the bug will be present. And it also happens when alwaysapplydmflags is set to 0.
(0001718)
Torr Samaho   
2011-05-21 21:29   
Can you check which of the settings IDE makes triggers this?
(0001730)
unknownna   
2011-05-22 05:03   
IDE automatically sets fraglimit to the same value as winlimit. Set fraglimit to 1 to reproduce the issue.
(0001732)
Torr Samaho   
2011-05-22 15:27   
Yeah, you are right, "fraglimit 1" causes this and it's independent of the winlimit value. This should fix the issue. I have also taken the opportunity and generalized the cl_showlargefragmessages code to make it ready for future extension. So please confirm that it's still working as intended in the other game modes.
(0001738)
unknownna   
2011-05-22 20:03   
> This should fix the issue.

It fixed the issue.

> So please confirm that it's still working as intended in the other game modes.

It seems to work properly in all the other game modes.