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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004588 | Zandronum | [All Projects] Suggestion | public | 2026-02-04 02:21 | 2026-02-04 03:59 | ||||||||
| Reporter | Trov | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Any | OS | Any | OS Version | Any | ||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004588: Support for conventional widescreen STBAR and menu graphics | ||||||||||||
| Description | Almost all other ports (Odamex, DSDA Doom, Woof, GZDoom/UZDoom, the official Nightdive remaster) support STBAR, TITLEPIC, CREDIT, etc. graphics that are wider than 320 pixels in order to fill widescreen monitors. This is done by (in the default HUD only) drawing the STBAR graphic horizontally centered on the screen, no matter how wide it is. It is drawn with the same 1.2/1 pixel ratio as the original 4:3 graphics are, and all the additional content extends past where the original 4:3 graphics end, eventually going off-screen if the graphic is wide enough. Zandronum does not, so any WAD which has widescreen STBARs don't look right in Zandronum. Additionally, there is similar support for widescreen TITLEPIC/INTERPIC/CREDIT/etc. Currently Zandronum assumes any pics which are not 320x200 should be resized to fit a 4:3 section of the screen. Instead, if the height of the pic is 200, but is wider than 320, it should be drawn similarly to the above described STBAR where it is centered onscreen, and draws with the same pixel aspect ratio as the original graphics, but extends past the ends of the screen if wide enough. Attached is a sample WAD containing graphics wide enough for 21:9 ultrawide screens. On 4:3 or 16:9 screens, the extreme ends of the graphics would be cropped out. | ||||||||||||
| Steps To Reproduce | Try the attached WAD | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Trov (reporter) 2026-02-04 03:59 |
Recent official Doom/Doom II re-releases have had this type of widescreen graphics: -Doom/Doom II (Nerve Software official remaster release) (2019) -Doom + Doom II (Nightdive official remaster release) (2024) Additionally, here are just a few examples of mapset WADs which have released with this type of widescreen graphics: -Sunder (recent versions such as 2512) (2009 - ongoing development) -Counterattack (as optional addon) (2017) -Abandon (2020) -Malevolence (2022) -Anomaly Report (as optional addon) (2022) -1x1 Community Project (2023) -Corruption (2023) -Austrian Avian Association (as optional addon) (2023) -Pirate Doom II (2024) -Bitter Dream (2024) -Eviternity II (2024) -Simulacrum (2024) -Sleepwalking (2024) -Osterity (as optional addon) (2024) -Pina Colada 2 (2024) -Junkfood 4 (2024) -House of Dead Skin (2024) -Squenched Avacausage (2024) -Eraser (2024) -Curse of Blood (as optional addon) (2024) -Not Even Remotely Fair (as optional addon) (2024) -Reconditus (2024) -Headless Chicken (2024) -Dominus Diabolicus (as optional addon) (2024) -I Can't Sleep (2024) -Spectrum Descent (2024) -Doom II In City Only (2024) -Doom II In Rural Only (2025) -Gossip (as optional addon) (2025) -PUSS 22: The Chilling Winds of Dis (2025) -Blues Brothers 2025 -The Warp (2025) -When Them Demons Cry (2025) -Neon Overdrive (2025) -CPD 2 (2025) -Axolotl: Regenerated (2025) -Just about every other classic megawad out there (as downloadable external addons by NightFright and Devalaous and others) Granted a good number of the above wads are MBF21 wads; there are still plenty of Limit Removing/Boom/MBF feature level wads coming out with them too. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2026-02-04 02:21 | Trov | New Issue | |
| 2026-02-04 02:21 | Trov | File Added: d2widepic.wad | |
| 2026-02-04 03:59 | Trov | Note Added: 0024671 | |
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