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IDProjectCategoryView StatusDate SubmittedLast Update
0004588Zandronum[All Projects] Suggestionpublic2026-02-04 02:212026-02-04 03:59
ReporterTrov 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformAnyOSAnyOS VersionAny
Product Version3.2.1 
Target VersionFixed in Version 
Summary0004588: Support for conventional widescreen STBAR and menu graphics
DescriptionAlmost all other ports (Odamex, DSDA Doom, Woof, GZDoom/UZDoom, the official Nightdive remaster) support STBAR, TITLEPIC, CREDIT, etc. graphics that are wider than 320 pixels in order to fill widescreen monitors.

This is done by (in the default HUD only) drawing the STBAR graphic horizontally centered on the screen, no matter how wide it is. It is drawn with the same 1.2/1 pixel ratio as the original 4:3 graphics are, and all the additional content extends past where the original 4:3 graphics end, eventually going off-screen if the graphic is wide enough.

Zandronum does not, so any WAD which has widescreen STBARs don't look right in Zandronum.

Additionally, there is similar support for widescreen TITLEPIC/INTERPIC/CREDIT/etc.

Currently Zandronum assumes any pics which are not 320x200 should be resized to fit a 4:3 section of the screen.

Instead, if the height of the pic is 200, but is wider than 320, it should be drawn similarly to the above described STBAR where it is centered onscreen, and draws with the same pixel aspect ratio as the original graphics, but extends past the ends of the screen if wide enough.

Attached is a sample WAD containing graphics wide enough for 21:9 ultrawide screens. On 4:3 or 16:9 screens, the extreme ends of the graphics would be cropped out.
Steps To ReproduceTry the attached WAD
Attached Files? file icon d2widepic.wad [^] (620,172 bytes) 2026-02-04 02:21

- Relationships

-  Notes
User avatar (0024671)
Trov (reporter)
2026-02-04 03:59

Recent official Doom/Doom II re-releases have had this type of widescreen graphics:

-Doom/Doom II (Nerve Software official remaster release) (2019)
-Doom + Doom II (Nightdive official remaster release) (2024)

Additionally, here are just a few examples of mapset WADs which have released with this type of widescreen graphics:

-Sunder (recent versions such as 2512) (2009 - ongoing development)
-Counterattack (as optional addon) (2017)
-Abandon (2020)
-Malevolence (2022)
-Anomaly Report (as optional addon) (2022)
-1x1 Community Project (2023)
-Corruption (2023)
-Austrian Avian Association (as optional addon) (2023)
-Pirate Doom II (2024)
-Bitter Dream (2024)
-Eviternity II (2024)
-Simulacrum (2024)
-Sleepwalking (2024)
-Osterity (as optional addon) (2024)
-Pina Colada 2 (2024)
-Junkfood 4 (2024)
-House of Dead Skin (2024)
-Squenched Avacausage (2024)
-Eraser (2024)
-Curse of Blood (as optional addon) (2024)
-Not Even Remotely Fair (as optional addon) (2024)
-Reconditus (2024)
-Headless Chicken (2024)
-Dominus Diabolicus (as optional addon) (2024)
-I Can't Sleep (2024)
-Spectrum Descent (2024)
-Doom II In City Only (2024)
-Doom II In Rural Only (2025)
-Gossip (as optional addon) (2025)
-PUSS 22: The Chilling Winds of Dis (2025)
-Blues Brothers 2025
-The Warp (2025)
-When Them Demons Cry (2025)
-Neon Overdrive (2025)
-CPD 2 (2025)
-Axolotl: Regenerated (2025)

-Just about every other classic megawad out there (as downloadable external addons by NightFright and Devalaous and others)

Granted a good number of the above wads are MBF21 wads; there are still plenty of Limit Removing/Boom/MBF feature level wads coming out with them too.

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- Issue History
Date Modified Username Field Change
2026-02-04 02:21 Trov New Issue
2026-02-04 02:21 Trov File Added: d2widepic.wad
2026-02-04 03:59 Trov Note Added: 0024671






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