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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004562 | Zandronum | [All Projects] Bug | public | 2025-09-07 20:10 | 2025-09-11 08:33 | ||||||||
Reporter | Fused | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004562: Players can't change their player color when wearing a skin | ||||||||||||
Description | I would expect them to be able to change their player color. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Fused (reporter) 2025-09-11 08:33 |
As discussed with Kaminsky this can be closed. The issue is not related to skins, but rather the morphing that comes with it. Modern GZDoom transfers translation with an option, but Zandronum does not have this. A workaround is transferring over the translation before morphing to a temp object and reapplying it when done. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2025-09-07 20:10 | Fused | New Issue | |
2025-09-07 20:10 | Fused | File Added: PlayerColorBug.pk3 | |
2025-09-11 08:33 | Fused | Note Added: 0024566 |
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