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ID | Project | Category | View Status | Date Submitted | Last Update |
0004560 | Zandronum | [All Projects] Bug | public | 2025-09-05 15:02 | 2025-09-05 15:02 |
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Reporter | BinaryCode | |
Assigned To | | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0004560: Morphs with +NOMORPHLIMITATIONS keep previous inventory |
Description | I think either a way to store the old one or clear it + allow triggering ENTER / RESPAWN scripts would fix this. |
Steps To Reproduce | Using the example file, put this in the console:
pukename MorphTest 0
You will start with Plasma Rifle, while the morph just has the BFG. With that command, you will keep your initial weapon when morphed.
if you do this instead:
pukename MorphTest 1
it adds the LOSEACTUALWEAPON flag, which will have the same result. |
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Attached Files | NoMorphLimits-InventoryBug.pk3 [^] (1,122 bytes) 2025-09-05 15:02 |
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