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IDProjectCategoryView StatusDate SubmittedLast Update
0004560Zandronum[All Projects] Bugpublic2025-09-05 15:022025-09-05 15:02
ReporterBinaryCode 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004560: Morphs with +NOMORPHLIMITATIONS keep previous inventory
DescriptionI think either a way to store the old one or clear it + allow triggering ENTER / RESPAWN scripts would fix this.
Steps To ReproduceUsing the example file, put this in the console:
pukename MorphTest 0

You will start with Plasma Rifle, while the morph just has the BFG. With that command, you will keep your initial weapon when morphed.

if you do this instead:
pukename MorphTest 1

it adds the LOSEACTUALWEAPON flag, which will have the same result.
Attached Files? file icon NoMorphLimits-InventoryBug.pk3 [^] (1,122 bytes) 2025-09-05 15:02

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- Issue History
Date Modified Username Field Change
2025-09-05 15:02 BinaryCode New Issue
2025-09-05 15:02 BinaryCode File Added: NoMorphLimits-InventoryBug.pk3






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