MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004560 | Zandronum | [All Projects] Bug | public | 2025-09-05 15:02 | 2025-09-05 15:02 |
| Reporter | BinaryCode | ||||
| Assigned To | |||||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0004560: Morphs with +NOMORPHLIMITATIONS keep previous inventory | ||||
| Description | I think either a way to store the old one or clear it + allow triggering ENTER / RESPAWN scripts would fix this. | ||||
| Steps To Reproduce | Using the example file, put this in the console: pukename MorphTest 0 You will start with Plasma Rifle, while the morph just has the BFG. With that command, you will keep your initial weapon when morphed. if you do this instead: pukename MorphTest 1 it adds the LOSEACTUALWEAPON flag, which will have the same result. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=3279&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2025-09-05 15:02 | BinaryCode | New Issue | |||
| 2025-09-05 15:02 | BinaryCode | File Added: NoMorphLimits-InventoryBug.pk3 | |||
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