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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000456 | Zandronum | [All Projects] Suggestion | public | 2011-05-19 18:12 | 2013-01-12 02:53 | ||||
| Reporter | Ghastly_dragon | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | N/A | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000456: Backport FBF_NORANDOM flag for A_FireBullets | ||||||||
| Description | The FBF_NORANDOM flag for A_FireBullets, introduced in ZDoom r2318 (http://www.zdoom.org/Changelog/2318/files) I'm pretty sure, prevents the damage value from being randomized. It's something I kind of need for a project, and other methods of accomplishing this (A_Explode-ing hitscan and long-range A_CustomPunch) won't work at all. Thank you, if you can! | ||||||||
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | TerminusEst13 |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-05-19 18:12 | Ghastly_dragon | New Issue | |
| 2011-05-19 18:28 | unknownna | Relationship added | child of 0000274 |
| 2013-01-06 08:59 | Torr Samaho | Relationship added | has duplicate 0001123 |
| 2013-01-12 02:53 | Dusk | Status | new => closed |
| 2013-01-12 02:53 | Dusk | Resolution | open => fixed |
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