Anonymous | Login | Signup for a new account | 2025-07-27 08:53 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000456 | Zandronum | [All Projects] Suggestion | public | 2011-05-19 18:12 | 2013-01-12 02:53 | ||||
Reporter | Ghastly_dragon | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000456: Backport FBF_NORANDOM flag for A_FireBullets | ||||||||
Description | The FBF_NORANDOM flag for A_FireBullets, introduced in ZDoom r2318 (http://www.zdoom.org/Changelog/2318/files) I'm pretty sure, prevents the damage value from being randomized. It's something I kind of need for a project, and other methods of accomplishing this (A_Explode-ing hitscan and long-range A_CustomPunch) won't work at all. Thank you, if you can! | ||||||||
Attached Files | |||||||||
![]() |
|||||||||||
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | TerminusEst13 |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2011-05-19 18:12 | Ghastly_dragon | New Issue | |
2011-05-19 18:28 | unknownna | Relationship added | child of 0000274 |
2013-01-06 08:59 | Torr Samaho | Relationship added | has duplicate 0001123 |
2013-01-12 02:53 | Dusk | Status | new => closed |
2013-01-12 02:53 | Dusk | Resolution | open => fixed |
Copyright © 2000 - 2025 MantisBT Team |