MantisBT - Zandronum | |||||||||||||||
View Issue Details | |||||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||||
0000456 | Zandronum | [All Projects] Suggestion | public | 2011-05-19 18:12 | 2013-01-12 02:53 | ||||||||||
Reporter | Ghastly_dragon | ||||||||||||||
Assigned To | |||||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||||
Status | closed | Resolution | fixed | ||||||||||||
Platform | OS | OS Version | |||||||||||||
Product Version | |||||||||||||||
Target Version | Fixed in Version | ||||||||||||||
Summary | 0000456: Backport FBF_NORANDOM flag for A_FireBullets | ||||||||||||||
Description | The FBF_NORANDOM flag for A_FireBullets, introduced in ZDoom r2318 (http://www.zdoom.org/Changelog/2318/files) I'm pretty sure, prevents the damage value from being randomized. It's something I kind of need for a project, and other methods of accomplishing this (A_Explode-ing hitscan and long-range A_CustomPunch) won't work at all. Thank you, if you can! | ||||||||||||||
Steps To Reproduce | |||||||||||||||
Additional Information | |||||||||||||||
Tags | No tags attached. | ||||||||||||||
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Issue History | |||||||||||||||
Date Modified | Username | Field | Change | ||||||||||||
2011-05-19 18:12 | Ghastly_dragon | New Issue | |||||||||||||
2011-05-19 18:28 | unknownna | Relationship added | child of 0000274 | ||||||||||||
2013-01-06 08:59 | Torr Samaho | Relationship added | has duplicate 0001123 | ||||||||||||
2013-01-12 02:53 | Dusk | Status | new => closed | ||||||||||||
2013-01-12 02:53 | Dusk | Resolution | open => fixed |
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