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IDProjectCategoryView StatusDate SubmittedLast Update
0004553Zandronum[All Projects] Bugpublic2025-05-18 18:292025-06-11 20:36
ReporterFused 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004553: +NOMORPHLIMITATIONS actors are not properly given a weapon online.
Description- MAP01
- ACS morphs player which has an invisible weapon into a player with no weapon.
- Wait one second
- Player is given a shotgun.

Online, the player is not given a shotgun. Even calling `use shotgun` yields nothing.
It is fixed once you call `changemap MAP01`.
Attached Fileszip file icon MorphBug.zip [^] (2,524 bytes) 2025-05-18 18:29

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-  Notes
User avatar (0024548)
unknownna (updater)
2025-05-25 15:52
edited on: 2025-05-25 16:20

This issue also seems to occur offline, the player is unable to select the shotgun until the next map, and it has to be brought up manually. This happens both offline and online.

Quote from Fused
Online, the player is not given a shotgun.


When I use the "printinv" command in the console online, the client has the shotgun in the inventory as expected according to the list printed.

Does this flag originate from Q-Zandronum? In that case, the flag behavior has to be improved upon a bit further I think, since the behavior seems to be consistent between offline and online play.

I found one difference that makes it behave different between online and offline play: "alwaysapplydmflags" being 1 or 0.

* If it's enabled by setting it to 1, the shotgun isn't brought up offline.
* If it's disabled by setting it to 0, the shotgun is brought up offline.
* It's never brought up online no matter what "alwaysapplydmflags" is set to.

So I can confirm that it's broken online, and also inconsistent in behavior offline. The flag probably has to be fine-tuned a bit more to make it consistent in behavior.

User avatar (0024551)
Evil Operative (reporter)
2025-06-11 20:22
edited on: 2025-06-11 20:36

I want to add to this issue.

In offline games, morphing into a class with +NOMORPHLIMITATIONS enabled retains your momentum and pitch after morphing, which means you will not stop abruptly nor have your looking direction centred vertically.

However, in online games, while the flag does let you retain your momentum, it fails to retain your pitch, which means that your vertical mouselook gets moved to the centre of the screen.

That's another way this flag does not carry over the behaviour it exhibits offline to game sessions that are online. You can reproduce this issue with this same file by unmorphing using "morphme" in console, then doing "morphme actualplayer" while looking up or down. On doing so, your pitch will get reset online, but will be retained offline.

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Furthermore, it appears that despite having defined a morph flash "MapSpot" in the MorphActor function, the game still produces a morph and unmorph flash in the form of teleport fog online, when in reality there should be no effects or sounds whatsoever since "MapSpot" is an invisible and soundless actor. I am fairly certain that this is a new bug introduced in 3.2, since this was not present in 3.1.


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- Issue History
Date Modified Username Field Change
2025-05-18 18:29 Fused New Issue
2025-05-18 18:29 Fused File Added: MorphBug.zip
2025-05-25 15:52 unknownna Note Added: 0024548
2025-05-25 15:52 unknownna Status new => feedback
2025-05-25 16:03 unknownna Note Edited: 0024548 View Revisions
2025-05-25 16:20 unknownna Note Edited: 0024548 View Revisions
2025-05-25 16:20 unknownna Status feedback => confirmed
2025-06-11 20:22 Evil Operative Note Added: 0024551
2025-06-11 20:23 Evil Operative Note Edited: 0024551 View Revisions
2025-06-11 20:36 Evil Operative Note Edited: 0024551 View Revisions






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