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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004550 | Zandronum | [All Projects] Bug | public | 2025-05-10 18:30 | 2025-05-10 18:30 | ||||||||
| Reporter | unknownna | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004550: Don't spawn green and gold flags on map if sv_maxteams is 2, increment flags by corresponding sv_maxteams value | ||||||||||||
| Description | It would probably be better if the green and gold flags weren't spawned on maps when sv_maxteams is 2. Instead, it should increment each new flag when sv_maxteams is increased. It would feel more natural that way, and cleaner if you'd play a 3- or 4-way CTF map using 2 teams only. | ||||||||||||
| Steps To Reproduce | 1. zandronum -iwad doom2.wad -file flagtest_01.wad +ctf 1 +map map01 Notice how the green and gold flag are spawned even though sv_maxteams is 2 (default). | ||||||||||||
| Additional Information | Link to example wad: https://zandronum.com/tracker/file_download.php?file_id=3171&type=bug | ||||||||||||
| Attached Files |
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