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ID | Project | Category | View Status | Date Submitted | Last Update |
0004550 | Zandronum | [All Projects] Bug | public | 2025-05-10 18:30 | 2025-05-10 18:30 |
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Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0004550: Don't spawn green and gold flags on map if sv_maxteams is 2, increment flags by corresponding sv_maxteams value |
Description | It would probably be better if the green and gold flags weren't spawned on maps when sv_maxteams is 2. Instead, it should increment each new flag when sv_maxteams is increased. It would feel more natural that way, and cleaner if you'd play a 3- or 4-way CTF map using 2 teams only. |
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file flagtest_01.wad +ctf 1 +map map01
Notice how the green and gold flag are spawned even though sv_maxteams is 2 (default). |
Additional Information | Link to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3171&type=bug [^]' |
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Attached Files | Screenshot_Doom_20250510_200647.png [^] (37,387 bytes) 2025-05-10 18:30
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