MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004550 | Zandronum | [All Projects] Bug | public | 2025-05-10 18:30 | 2025-05-10 18:30 |
| Reporter | unknownna | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0004550: Don't spawn green and gold flags on map if sv_maxteams is 2, increment flags by corresponding sv_maxteams value | ||||
| Description | It would probably be better if the green and gold flags weren't spawned on maps when sv_maxteams is 2. Instead, it should increment each new flag when sv_maxteams is increased. It would feel more natural that way, and cleaner if you'd play a 3- or 4-way CTF map using 2 teams only. | ||||
| Steps To Reproduce | 1. zandronum -iwad doom2.wad -file flagtest_01.wad +ctf 1 +map map01 Notice how the green and gold flag are spawned even though sv_maxteams is 2 (default). | ||||
| Additional Information | Link to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3171&type=bug [^]' | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=3274&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2025-05-10 18:30 | unknownna | New Issue | |||
| 2025-05-10 18:30 | unknownna | File Added: Screenshot_Doom_20250510_200647.png | |||
| There are no notes attached to this issue. |