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ID | Project | Category | View Status | Date Submitted | Last Update |
0004529 | Zandronum | [All Projects] Bug | public | 2025-04-27 01:08 | 2025-04-27 01:08 |
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Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 3.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0004529: Players that are gibbed and dead appear un-gibbed to newly connected clients |
Description | While testing the fixes for all the various spawn-telefrag issues lately, it become apparent that gibbed players that are dead appear un-gibbed to newly connected clients, and to clients that enter the map a bit slower than others from the intermission screen. |
Steps To Reproduce | 1. zandronum -host -iwad doom2.wad +sv_cheats 1
2. Connect client A to the server and join the game.
3. Use the "kill" command with client A to die. Don't respawn yet.
4. Connect client B to the server and notice how client A's body appears as being un-gibbed despite being gibbed locally. |
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Attached Files | |
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