MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004529 | Zandronum | [All Projects] Bug | public | 2025-04-27 01:08 | 2025-04-27 01:08 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | trivial | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 3.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004529: Players that are gibbed and dead appear un-gibbed to newly connected clients | ||||
Description | While testing the fixes for all the various spawn-telefrag issues lately, it become apparent that gibbed players that are dead appear un-gibbed to newly connected clients, and to clients that enter the map a bit slower than others from the intermission screen. | ||||
Steps To Reproduce | 1. zandronum -host -iwad doom2.wad +sv_cheats 1 2. Connect client A to the server and join the game. 3. Use the "kill" command with client A to die. Don't respawn yet. 4. Connect client B to the server and notice how client A's body appears as being un-gibbed despite being gibbed locally. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2025-04-27 01:08 | unknownna | New Issue |
There are no notes attached to this issue. |