MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004529 | Zandronum | [All Projects] Bug | public | 2025-04-27 01:08 | 2025-04-27 01:08 |
| Reporter | unknownna | ||||
| Assigned To | |||||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | 3.1 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0004529: Players that are gibbed and dead appear un-gibbed to newly connected clients | ||||
| Description | While testing the fixes for all the various spawn-telefrag issues lately, it become apparent that gibbed players that are dead appear un-gibbed to newly connected clients, and to clients that enter the map a bit slower than others from the intermission screen. | ||||
| Steps To Reproduce | 1. zandronum -host -iwad doom2.wad +sv_cheats 1 2. Connect client A to the server and join the game. 3. Use the "kill" command with client A to die. Don't respawn yet. 4. Connect client B to the server and notice how client A's body appears as being un-gibbed despite being gibbed locally. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2025-04-27 01:08 | unknownna | New Issue | |||
| There are no notes attached to this issue. |